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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Biters and Bullets: Prologue » Major Update 0.5.0

Thank you for playing and providing us feedback!
Please let us know if you find any bugs or have suggestions on how we can improve the game further.

Bug fixes and improvements

  • Fps is now capped for better performance
  • Sawblade sometimes became invisible if equipped when in car/spikeball
  • Decreased mini-boss HP
  • Added 3840×2160 as supported resolution
  • Base pick-up range increased
  • Split Supply Box so mini-bosses drop Weapon Crates that only containing weapon boosts, and the Supply Box only contain rare items
  • Added ammo counter for primary weapon
  • Added cooldown visual for passive weapons
  • Added some new weapon boosts
  • Decreased attack range for all enemies (especially mini-bosses)
  • Added knockback when super power-up ends
  • Improved sniper sfx and feel
  • Added VSync option from settings (enable if you experience screen tearing)
  • Added warnings/location markers for zombies that are behind obstacles

Overall balancing

  • Minor UI updates
  • Minor bug fixes and other improvements