There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Rogue Soulstone » Major Improvements, fixes and balancing in new update v0.5.017!
We’ve just released update v0.5.017 and with it, a ton of improvements and changes that should make the game much smoother, with some highly requested features, such as Quick Cast, improved aiming, more options, loads of fixes and more! If you’d like to learn more, do join us in Discord (https://discord.gg/5RcXb8attT), we are always online and discussing with the community what changes to tackle next. Below is the full list of changes:
General:
– Quick cast: now while you hold down the button of a skill, you aim the skill, when you release the button, you cast the skill. You can turn this option off to go back to the previous casting method, where you have to press your Main Skill button to cast aimed skills;
– Permanent Crosshair: You can now turn on and off the presence of the crosshair permanently. It will always be shown when aiming skills;
– Auto Level Up: If this option is turned on, the “Level Up” interface where you select a new power-up will open automatically as soon as you level up. You still get to select the power-up you want.
– Improved Projectile aiming code so it is more reliable in all distances;
– Made it so Arcane Weaver basic staff prioritises enemies rather than scenery;
– Added option for Damage numbers to be hidden;
– Weather forecast predicts meteor showers;
– Fixed issue where certain Buffs and Debuffs would be applied on dead entities;
– Fixed issue of crosshair showing during Pause and Ending screen menus;
– Fixed issue where Tooltip in the options menu would stay if it was closed pressing esc;
– Fixed weapon description overlaying on top of character description;
– Fixed soulstone collider not being indicative of its size;
– Fixed damage numbers appearing when you look in the opposite direction;
– Fixed skills receiving useless buffs, such as Void receiving extra shadow damage, also fixed the requirements of power ups based on this change;
– Summoned allies damage done will now trigger overhead text damage, and count towards the stats at the end of the match;
– Fixed Bloodlust tooltip which was showing the wrong duration and intensity;
Balance changes:
– Skill cooldown’s now cannot be smaller than 0.2 seconds;
– Buff skills are no longer considered Physical and Instant;
– Bloodlust buff is now reduced from 30% speed to 25% speed;
– Experience required to level up considerably increased at earlier levels, but reduced at higher levels;
– Slash cooldown increased from 0.35 to 0.45;
– Heavy Strike bleed damage reduced from 50 to 20;
– Heavy Strike bleed stacks per attack reduced from 2 to 1;
– Arcane Missiles damage increased from 20 to 40;
– Arcane Missiles firing rate reduced from 0.3 to 0.4;
– Arcane Explosion knockback force increased;
– Minimum skill cooldown reduced from 0.2 to 0.15;
– Summon Skeleton minions will now be able to go further away from you;
– Brutal Strikes now has a 50% chance of applying Bleed on critical hits, down from 100%;
– Spontaneous Combustion chance increased from 10% to 15% and now also works on critical hits;
– Touch of Ice chance increased from 10% to 15% and now also works on critical hits;
– Fateful Strikes chance increased from 10% to 15% and now also works on critical hits;
– Decimating Strikes chance increased from 10% to 15% and now also works on critical hits;
– Poisonous Blood now has a 50% chance of applying Poison when you apply Bleeds, down from 100%;
– Disintegration now has a 50% chance of applying Light when you apply Burn, down from 100%;
– Hypothermia now has a 50% chance of applying Fragility when you apply Chill, down from 100%;
– Impending Doom now has a 50% chance of applying Confusion when you apply Doom, down from 100%;
– Gangrene now has a 50% chance of applying Bleed when you apply Fragility, down from 100%;
– Debilitating Plague now has a 50% chance of applying Chill when you apply Poison, down from 100%;
– Increased Fire Shield initial damage from 10 to 40;
– Increased all “Area of Effect” power-ups for specific skills from 20% to 30%;
– Reduced all “Cooldown Reduction” power-ups for specific skills from 20% to 15%;
– Increased all “Damage by Type” power-ups from 15% to 20%;
– Increased all “Area of Effect by Type” power-ups from 10% to 20%;
– Agile movement speed increased from 15% to 20%;
– Behemoth max health increased from 20 to 30;
– Immovable Mass increased from 50 to 70;
– Indomitable block chance increased from 5% to 10%;
– Lethality critical chance increased from 10% to 15%;
– Merciless critical potency increased from 20% to 30%;
– Resilient damage reduction increased from 10% to 15%;
– Removed all pushback related power ups from the game;
We hope you enjoy the update, and we would love to know what you are thinking about the game and the changes!
Best wishes
The dev team