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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Light Speed Ride Out » Light Speed Ride Out v0.36 is live!

This update addresses several performance issues and enhances some graphical particle effects. Additionally, it includes a few balancing changes and introduces new contract missions.

Feel free to post your feedback on our Discord server. The feedback of the community is very important in the process of creating this game. Feature requests and a supportive dialogue with the players is much appreciated.

Join us on Discord:

  • New Passive added: Big Escape Pod
  • New Active Weapon added: Ballistic Drone (Engineering Weapon)
  • Contract added: Engineering Duty
  • Contract added: Space Survival

  • Ship changes: Aquarius Station (“Gravitational Pull” Passive added)
  • Enemy Changes: Sector 3 Horde Enemy (Speed 600->550)
  • Enemy Changes: Sector 4 Horde Enemy (Speed 600->550)

  • Bug fixed: “Contract double reward” bug
  • Some performance issues fixed
  • Some 3D particle effects fixed

I’m happy to announce that Light Speed Ride Out is part of the Steam SHMUP Fest taking place from September 25th to October 2nd. During this period, the game will be available at a 30% discount.

Have fun!