Patch Notes Archive

Home » Updates » Patch Notes Feed » Light Speed Ride Out » Light Speed Ride Out v0.32 is live!

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Light Speed Ride Out » Light Speed Ride Out v0.32 is live!

This update includes some balancing changes and bug fixes. Furthermore, there is now the possibility to mark specific crew professions as “required.” Found crew members whose professions have been marked as required will be highlighted with a star icon. This way, you can more easily identify which crew members are needed in your colony ship. To use this feature check out the “Required Professions” tab in the colony ship. Several players have requested such a feature, and I’m happy to give you what you wish for.

You can also check out the new content. A new ship and weapon can be researched in the colony ship.

There was alot of constructive feedback. Thank you very much for that! I’m working hard to address all the suggestions and expand the game according to the community’s vision.

Feel free to post your feedback on our Discord server. The feedback of the community is very important in the process of creating this game. Feature requests and a supportive dialogue with the players is much appreciated.

Join us on Discord:

  • New Ship added: Eagle
  • New Weapon added: Sniper Turret (Range Damage Weapon)
  • New Achievements added

-> You can research the new ship and weapon in the Colony Ship!

Ship changes:

  • Albatross: Start weapons changed to Time Deteriorator + Engineering Equipment passive on start
  • Apollo: Additional Mine Deployer added as start weapon

Item changes:

  • Biosphere Cannon: Cooldown 4 -> 3
  • Gatling Turret Base: Damage 3 -> 6
  • Cluster Bomb Launcher: Base Damage 50 -> 60
  • Split Preasure Ejector: Base Damage 20 -> 40
  • Smart Investment Passive: Rarity Rare -> Epic

  • “Required Professions” Tab added to the colony ship (You can mark specific crew professions as “required”. Crew members with these professions will be highlighted with a star symbol.)
  • Bug fixed: Container Weakpoints Passive still being rerolled when equipped
  • Minor performance improvements

Have fun!