Patch Notes Archive

Home » Updates » Patch Notes Feed » Kritter » Kritter Demo Update v0.7.2

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Kritter » Kritter Demo Update v0.7.2

Hey everyone!

Before showing you the entire change log, which is clearly not the most interesting read in the world, I would like to thank everyone who played the demo so far. You gave me invaluable feedback to improve the game and its player experience. ❤️

We are a tiny team of two, a dev and a musician (we are looking for a 3d ninja by the way) and making a multiplayer game is super hard. With your help though, it’s starting to look really good 🙂
Don’t hesitate to join our Discord to meet us and give us your feedback.
That being said, you’ll be happy to know that I fixed a ton of multiplayer bugs and I would love to get your feedback about it!

Also, Kritter won its first award (but its not official yet so shhhhh 🤫 ) and we got featured in a Kotaku article. We are so proud of it and it gave us so much energy to reach new milestones 🔥

If you like our work and would like to help, well, you are an amazing human being and you could support us on Kickstarter . The campaign will start in a few weeks but you can already follow the projet 😊

Before the full change log, here are some key features in this update:

  • A new Boss Fight
  • Working multiplayer
  • Wide screen support
  • New settings
  • Improved UI and feedbacks
  • Full rebalance of everything (roles / enemies / waves / skills / items …)

And now the

⭐ Patch Note Kritter v0.7.2 ⭐

General
  • Some people had motion sickness due to camera movements. We added some settings and it Is now possible to disable camera shakes as well as camera wobbles.
  • Skipping dialogs is now binded on Q (keyboard) and X (Xbox pad) / square (PS pad). You should not skip by mistake anymore
  • Its now possible to limit the FPS of the game up to 150. You graphics card will like it (we set it to 120 by default)
  • The game now support wide screens
  • Some tips have been added to the loading screen
  • Tutorial : Mark now tells you to be carefull before the first wave attack and suggest to you to explore the map after surviving it. Also we fixed a bug where you could lock the entire game during the tutorial. No biggy.
  • The wave timer is now paused during the first lieutenant cut scene

World
  • New beautiful water shader
  • The arena is a bit more in the north to avoid some monsters to pop in the arena doorsteps
  • A bit more environment details

Gameplay
  • Mark will now tell you when he is hit. We added some visual and sound effects + a blink on the UI so you don’t miss it
  • Boss reworked : He is way more deadly, has a real boss healthbar, has phases and a ton more health
  • Engineer reworked and rebalanced. Its heavy skill doesn’t jump in a weird direction anymore
  • Your utility skill (landmine / turret / scarecrow) is now build in the opposite direction of your movement, so you never get blocked by it
  • It’s not possible to knockback the boss and the lieutenants anymore
  • All the waves have been rebalanced
  • Fix a bug where the attack of the player wasn’t stopped when opening a UI or leaving the run

Multiplayer
  • The resurection is now fully working
  • Fix a possible softlock when all players died
  • Fix camp music that didn’t stop for client player
  • Fix a bug where some crystals were not picked by players
  • Fix a bug were items UI wouldn’t close when another player picked the item

UI
  • Rework of the dialogs UI with an avatar and the name of the entity talking
  • The color of the healthbars are more coherent and are the same as the corresponding health potion
  • Added a tiny indicator of the level of the skills
  • You can now leave the pause with de back button on gamepad
  • You can now show / hide the player healthbar in the scene
  • Fix a bug where the items details popup had the wrong background color. Same for the shop.

Audio
  • Added a compressor to avoid some sound to be too loud
  • Fix a bug were the music camp didn’t stop after losing camp aggro

Others
  • On keyboard, you can now dash with the spacebar
  • Fix the Kritter in the pod that didn’t have to same color as the player
  • Full rework of the settings and they now save properly
  • Fix a bug where exiting the pause would restart voices
  • Mark’s shop discounts now work correclty

Thanks for playing Kritter, see you soon!