There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Kritter » Kritter Demo Update v0.7.2
Hey everyone!
Before showing you the entire change log, which is clearly not the most interesting read in the world, I would like to thank everyone who played the demo so far. You gave me invaluable feedback to improve the game and its player experience. ❤️
We are a tiny team of two, a dev and a musician (we are looking for a 3d ninja by the way) and making a multiplayer game is super hard. With your help though, it’s starting to look really good 🙂
Don’t hesitate to join our Discord to meet us and give us your feedback.
That being said, you’ll be happy to know that I fixed a ton of multiplayer bugs and I would love to get your feedback about it!
Also, Kritter won its first award (but its not official yet so shhhhh 🤫 ) and we got featured in a Kotaku article. We are so proud of it and it gave us so much energy to reach new milestones 🔥
If you like our work and would like to help, well, you are an amazing human being and you could support us on Kickstarter . The campaign will start in a few weeks but you can already follow the projet 😊
Before the full change log, here are some key features in this update:
- A new Boss Fight
- Working multiplayer
- Wide screen support
- New settings
- Improved UI and feedbacks
- Full rebalance of everything (roles / enemies / waves / skills / items …)
And now the
- Some people had motion sickness due to camera movements. We added some settings and it Is now possible to disable camera shakes as well as camera wobbles.
- Skipping dialogs is now binded on Q (keyboard) and X (Xbox pad) / square (PS pad). You should not skip by mistake anymore
- Its now possible to limit the FPS of the game up to 150. You graphics card will like it (we set it to 120 by default)
- The game now support wide screens
- Some tips have been added to the loading screen
- Tutorial : Mark now tells you to be carefull before the first wave attack and suggest to you to explore the map after surviving it. Also we fixed a bug where you could lock the entire game during the tutorial. No biggy.
- The wave timer is now paused during the first lieutenant cut scene
- New beautiful water shader
- The arena is a bit more in the north to avoid some monsters to pop in the arena doorsteps
- A bit more environment details
- Mark will now tell you when he is hit. We added some visual and sound effects + a blink on the UI so you don’t miss it
- Boss reworked : He is way more deadly, has a real boss healthbar, has phases and a ton more health
- Engineer reworked and rebalanced. Its heavy skill doesn’t jump in a weird direction anymore
- Your utility skill (landmine / turret / scarecrow) is now build in the opposite direction of your movement, so you never get blocked by it
- It’s not possible to knockback the boss and the lieutenants anymore
- All the waves have been rebalanced
- Fix a bug where the attack of the player wasn’t stopped when opening a UI or leaving the run
- The resurection is now fully working
- Fix a possible softlock when all players died
- Fix camp music that didn’t stop for client player
- Fix a bug where some crystals were not picked by players
- Fix a bug were items UI wouldn’t close when another player picked the item
- Rework of the dialogs UI with an avatar and the name of the entity talking
- The color of the healthbars are more coherent and are the same as the corresponding health potion
- Added a tiny indicator of the level of the skills
- You can now leave the pause with de back button on gamepad
- You can now show / hide the player healthbar in the scene
- Fix a bug where the items details popup had the wrong background color. Same for the shop.
- Added a compressor to avoid some sound to be too loud
- Fix a bug were the music camp didn’t stop after losing camp aggro
- On keyboard, you can now dash with the spacebar
- Fix the Kritter in the pod that didn’t have to same color as the player
- Full rework of the settings and they now save properly
- Fix a bug where exiting the pause would restart voices
- Mark’s shop discounts now work correclty
Thanks for playing Kritter, see you soon!