Patch Notes Archive

Home » Updates » Patch Notes Feed » Kagura Survivors: Endless Night (nsfw) » Kagura Survivors: Endless Night 0.1.6.8 Patch Notes

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Kagura Survivors: Endless Night (nsfw) » Kagura Survivors: Endless Night 0.1.6.8 Patch Notes

Patch Notes 0.1.6.8

Tip: Current modes like hyper mode and difficulty multiplier are unlocked through playtime.
Explanation: Highscore applies only when you beat the stage.

  • New: 8 New Achievements added
  • New: Difficulty Modifier System added
  • Fix: Bosses in stage 2 now spawn chests
  • Fix: Collider issues in Stages 1 & 3
  • Fix: Dialogue is now closing properly
  • Fix: Enemy Spawn System
  • Rework: Enemies now slightly push each other towards the player.
  • Rework: Stage 1 Water areas with Stones on them are now walkable
  • New: Hyper Mode
  • Fix: Key Remapping
  • Fix: Dash no longer cancels Hotdog Heal
  • Fix: Enemies no longer show up on the minimap
  • Fix: Increased Lightning Barrage effectiveness
  • Fix: Enemies now properly get knocked back
  • Rework: Increased performance by removing unnecessary engine features
  • Fix: Set enemies to not show in the minimap
  • Balance: Early orcs from stage 2 appear later in the round
  • Fix: Minor fixes to tab and ESC buttons conflicts
  • Fix: White/empty sprite texture in dialogue animation are now gone
  • Rework: Ability and Modifier Icons now load reliably into inventory slots

Known Issues:
  • UI loses mouse focus at certain points in the game
  • BALANCING!
  • It’s too easy to lose ALL style ranks (need derank CDR)
  • Some pickups are duplicated over time, revealing a secondary pickup that doesn’t do anything
  • Ultimate end frames hide characters 100%
  • ALL passives value descriptions are off the mark in the shop RNG? DMG?
  • How do modifiers affect any ability? Make it clear.
  • White frames in rewards animation bug
  • Stage 2 has some fps/performance drops
  • Fps settings are not getting saved properly
  • Some ultimate modifiers don’t unlock inside the shop after finding them
  • Stage 2 demon lord is too weak
  • Power Ups sometimes land in unreachable areas
  • Orcs have black bars above their heads
  • Dash lock bug

Planned for:
  • Controller Support!
  • Increase late-game bosses’ health for stage 1
  • Check out the monk boss in stage 2. The damage output is too high
  • Research: Level Up RNG Sorting System
  • Rework: End of the stage now shows gold acquired
  • RESEARCH: Overwatch Event (found in-game)
  • RESEARCH: Shop Refund
  • Add precise numbers to the description of “Head Hunter passive”
  • Synergize System