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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Kagura Survivors: Endless Night (nsfw) » Kagura Survivors: Endless Night 0.1.6.7 Patch Notes

Patch Notes 0.1.6.7

  • NEW: New Achievements added. Check them out now!
  • TRANSLATION: CN Translation update
  • TRANSLATION: JP Translation update
  • FIX: Gallery Rewards now properly save
  • UI: Added Gallery Reward Anims Skip Option in Settings
  • FIX: Modifier stat conflict now properly recognize attribute slot stats
  • FIX: Stage Complete Soft Block should not occur anymore
  • FIX: Pickup Achievements should be working now
  • FIX: Modifier stat bugs now properly considering the attribute slot
  • REWORK: Removed random pickup spawners and replaced them with more reliable destructible props that spawn random pickups.
  • REWORK: Destructible props (boxes) now respawn after a time, but only if not on screen
  • REWORK: Leftover Pickups now show up on the mini-map
  • FIX: Pickup lifetime is now infinite
  • FIX: Chest now gets removed after being opened
  • FIX: Small audio variation delay for bosses so the sound doesn’t stack anymore
  • REWORK: Enemies now run away after Stage Completion
  • FIX: Added skippable Dialogue Option in Settings
  • Rework: Leaderboard now opens steam leaderboard in steam overlay
  • FIX: End Screen Highscore Value is now BLUE, so it is not confused with Gold Value
  • UI: Visual Update to Settings
  • UI: Added Numbers to Level Up selections to try and communicate the hotkeys. Let us know if this helps!
  • UI: Added Patchnotes to the game as UI Element. Stay updated easier!

Known Issues:

  • UI loses mouse focus at specific points in-game
  • BALANCING!
  • Enemies shrink weirdly at times
  • Enemies spawning inside or super close to you

Planned for:

  • RESEARCH: HyperMode (Post 25 minutes)
  • RESEARCH: Overwatch Event (found ingame)
  • RESEARCH: Shop Refund
  • Add clear numbers to description of “Head Hunter passive”