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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Swarm Grinder » JULY UPDATES

Greetings, we have come bearing big updates! Prepare for an explosive update that introduces thrilling new content to your gaming experience. With our latest patches, new and challenging achievements, the “High Difficulty” mutator, and our newest addition to our roster, “Bombard” has been added to the game along with many significant improvements! Join us and experience what we have been so excited to bring to you. Tell us what you think about the updates in our Discord channel!


Fuel System Changes

  • Active skills now increase fuel consumption rate by 2/s instead of 3/s when first obtained.
  • Both active and passive skill upgrades now increase fuel consumption when first obtained, but they do not increase fuel consumption when the level of the upgrade is increased.

Skill Changes

  • Spiral Shot now fires its bullets in smaller angular intervals to complete one full rotation.

Skill Upgrade Changes

  • Negative aspects have been removed from most skill upgrades, but to maintain balance, some upgrades that had their negative aspects removed have been slightly weakened.
  • The first level of upgrades is now much stronger compared to the second and third levels, due to the change related to fuel consumption.

Workshop Upgrade Changes

  • The issue of the “Burn Duration” upgrade resetting the duration of the skill instead of increasing it when given points has been resolved.
  • The fuel reduction amount of the “Overcharge Consumption” upgrade has been reduced.

Mining Expedition Mode Changes

  • The map’s growth rate has been slowed down by 10%.
  • The spread rate of cells has been reduced.
  • The probability of empty cells transforming into full cells has been decreased by 25%.
  • The attack speed of melee enemies has been reduced by 35%.
  • There is now a higher probability of Bio Shards dropping enemies appearing in the early stage of the game.
  • The Bio Shards mode bonus for normal difficulty has been removed.
  • The amount of Bio Shards dropped by crystal enemies has been reduced.
  • High Difficulty Mutator for Mining Expedition Mode
  • A “High Difficulty” mutator has been added to the Mining Expedition mode. You can experience the game at a higher difficulty by enabling this mutator.
  • When High Difficulty mutator is on, you need to clear 30 Mining Zones instead of 25 to complete the mission.
  • Enemy cells grow 15% faster compared to normal difficulty.
  • Enemies have 40% more health compared to normal difficulty.
  • Enemies deal 20% more damage compared to normal difficulty.
  • Enemies are 30% faster compared to normal difficulty.
  • The last Mining Zone grows 33% faster than the rest of the map.
  • More Bio Shards dropping enemies appear compared to normal difficulty.
  • You earn 2 Bio Shards per minute survived.
  • When you play with High Difficulty mutator on, you receive a 30% Bio Shards bonus at the end of the run.
  • Successfully completing the mission gives a 50% Bio Shards bonus.


  • An achievement has been added for killing a certain number of enemies by dropping the Drilling Station on them during a run.
  • An achievement has been added for completing the game with the “High Difficulty” mutator on.
  • An achievement has been added for completing the game with the “High Difficulty” mutator on, without distributing points to any Workshop upgrades.

UI/UX Improvements and Fixes

  • The issue of the “Critical Explosion” upgrade description not appearing in the Build Display screen has been resolved.
  • The description of the “Global Count” Workshop upgrade has been updated to be more understandable.
  • The term “Attack Delay” has been changed as “Firing Interval” to make it more understandable.
  • The Terms box that appears on the right when a new skill or skill upgrade is obtained can now be scrolled.
  • The issue of some upgrade levels not appearing in the name on the skill upgrade obtaining screen has been resolved.
  • On the game end screen, you can now see how many Workshop upgrades you can unlock with your total Bio Shards.
  • A “Kills” counter has been added. You can enable this counter in the “Options/Interface” menu.
  • The “wrap around” feature while navigating with a keyboard or controller in the Workshop screen has been removed.


  • The game’s performance has been significantly improved.


  • The Vortex Blade skill has been removed from the Bulletstorm character and replaced with a new skill, Feather Blades.
  • The Torch skill has been removed from the Bulletstorm character and replaced with a new skill, Pacemaker.
  • The Gatling Gun skill has been removed from the Butcher character and replaced with a new skill, Railgun.
  • Two new upgrades have been added to the Mortar skill.
  • The Heal on Kill upgrade from the Arsenal skill has been moved to the Pacemaker skill.
  • Two new upgrades have been added to the Arsenal skill.
  • A Cast Time has been added to the Mortar skill. Now, even if the Cooldown is equal to zero, a minimum amount of time will have to pass before it can be used again.
  • The Global Damage given by Arsenal when first obtained has been reduced to 20%.
  • The Global Damage multiplier provided by Final Touches, the special upgrade for Arsenal, has been reduced to 1.75.
  • The base damage of Homing Missiles has been increased to 20.
  • The base damage of the Gatling Gun has been decreased to 7.
  • The cooldown period for Vortex Blade has been reduced to 2 seconds.
  • Base explosion damage has been reduced to 5.

Visual Fixes and Improvements

  • All special upgrades now have their own icon.
  • The visuals of explosion effects no longer cover the health bars.
  • The issue with the hit area showing up when the Boss first arrives has been fixed.
  • The problem of the selection frame in the Available Skills section being under the icons has been resolved.

UI/UX Fixes and Improvements

  • The option to hide the skill name written on the icon of skills dropped from the Drilling Station has been added. You can access it from the “Options/Interface” menu.
  • The problem of the maximum health sometimes being shown incorrectly at the start of the game has been solved.
  • The problem with incorrect input hints appearing on the Workshop screen has been solved.
  • While in the main menu, if you switch to a different window, the issue of button sounds being heard while navigating with the mouse, even though the game is not in focus, has been solved.
  • The reward title of achievements that don’t give rewards has been removed.


  • 8 new achievements have been added. You can check the details in the Codex/Achievements section.
  • The amount of rewards given by most achievements has been reduced.


  • In the Arsenal skill, the issue of the Initial Strike and Global Knockback upgrades appearing together, as well as the problem of the Special Upgrade not appearing despite these two being received a total of 6 times together, have been resolved.
  • The issue of the Duration information always appearing as “1 sec” in the Invulnerability upgrade of the Pacemaker skill has been resolved.
  • The description of the Treasure Hunter achievement has been corrected.
  • The issue of the Memento Mori skill not working properly has been resolved.


  • The Bombard character has been added to the game.
  • Along with the Bombard character, the Spaceship Artillery skill has been added.
  • The enemy evolution speed in the High Difficulty mutator of Mining Expedition has been slightly reduced.
  • The end-of-game mission briefing text now appears as an animation.
  • The issue of inputs getting temporarily locked when switching between mouse and the other devices has been resolved.

Looking forward to hear what you think!