Patch Notes Archive

Home » Updates » Patch Notes Feed » Extremely Powerful Capybaras » HOTFIX V1.0.3 + What we’re working on!

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Extremely Powerful Capybaras » HOTFIX V1.0.3 + What we’re working on!


  • Commodore Crabber was rebalanced in order to make his behavior more coherent to the game’s increasing difficulty curve in each arena. His attack damage and speed were buffed.


  • Fixed a desync in Monsterball enemies in River Rat’s City and Volcanic Springs, where their attack trajectory was different for each player.
  • Fixed an issue where the Gunslinger’s primary weapon was being activated in the Hub.
  • Fixed an issue where some players were unable to send messages through F8.
  • Fixed an issue where closing the game with the Quit Button could result in a crash window.
  • Fixed an issue where the Dash ability wasn’t making players beside the host invulnerable to enemy attacks.

We’ve seen a big number of players reporting bugs related to the Level Up system and local controller assignment. We’re currently working on several fixes related to both systems. These should be included in an update next week!

We’d like to thank you all again for playing our capybara game and giving us your feedback! Meanwhile, keep sending us any issues that you encounter through F8! 🐾🍃