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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Elewar: Fused Survivors » Hotfix v0.7 #4

  • added a slight damage correction to enemies which deal very threatening damage (mostly enemies who can oneshot you), its kinda too complex to describe and still experimental. This damage correction is much more generous in easier difficulty
  • buffed activation range of chain shock and chilling trail spells by 50-70%
  • adjusted some relic texts to specify resistances can go into negatives
  • fixed a bug where the prophecy “Time to die”, which set enemy res to zero also set player res to zero … ouch
  • reduced enemy multicast by 1 on easier difficulty
  • fixed a bug where fireball projectiles sometimes overlapped, looking like only half of all the multicasts spawned
  • adjusted the “pfnnxaawxn” – text outside of the game