There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Ember Knights » Hotfix Update v1.0.2
Hello, Knights!
We’re close to wrapping up everything for our 1.1 update but we wanted to get some of these fixes out before then, so we’ve prepared the following hotfix patch. Please see below for everything that’s included.
Note: items marked with 🔥 are a result of player feedback
- Fixed a bug that was causing the player to get stuck behind the door when reviving in the True Praxis boss room 🔥
- Fixed a few bugs that were preventing clients from entering the tear to the Architect’s Realm when the host is dead 🔥
- Fixed a bug that was causing Arbiters to spawn Grimlins out of bounds occasionally getting stuck and softlocking the player 🔥
- Fixed a bug that was causing Praxis to escape the boss room via his Killer Grasp attack
- Fixed a bug that was causing the Champion Gar-Ghoul to occasionally travel and get stuck out of bounds 🔥
- Fixed a few bugs that were preventing players from rejoining games via Steam invite 🔥
- Fixed a multiplayer issue where disconnected players could prevent the viewing of other players’ inventories 🔥
- Fixed a visual desync issue that was causing clients to see more health than they have when a miniboss or boss is killed and they have the Earned Vitality Ember Tree upgrade active 🔥
- Fixed a few visual issues with the Rotworm’s spawn animation when spawned from the Champion Rotworm
- Fixed a few visual issues with miniboss and boss health bars
We’d like to send out a really big thank you to our community for helping us identify and troubleshoot most of these issues!
That’s it for now…see you all in a few weeks for the 1.1 update!
As always, if you want to stay on top of the news, see new content before it’s live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!