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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Deathtide » Hotfix – Patch 2.0.2b

Hello everyone, I hope you’re enjoying your weekend. Due to a recent landslide of negative feedback I’ve received today, I have created this small patch to fix all issues that were reported. Have a good one, and I hope you enjoy playing the game!

Do keep in mind I’m a solo developer working around 70 hours every week on this project, so if you ever encounter any issues, report them and I’ll always try fix them on the same day, weekends and holidays included, so please be patient.

• Decreased the initial cost of talents, while keeping the overall price of a full build the same, so new players can progress faster and enjoy the game if they encounter some hurdles.
• Doubled the damage bonus of casual difficulty.

• Fixed a small oversight that caused the buff “Blessed Protection” to never show up when levelling up.
• Fixed a problem that prevented Solar disc from reaching level 10.

• Decreased the enemy base health increase of Nightmare+ to 2% per rank (Now they have should up to 10% extra base health at N+5, instead of 15%)
• Fixed a problem with a couple of Nightmare+ modifiers causing weird bugs.

• Removed the lectern at Plaguebringer’s boss arena.
• Decreased the amount of wasps summoned by Plaguebringer.
• Increased the brightness of Plaguebringer’s noxious attack.
• Increased the size of the hitbox of the Werewolves by 25%.

Updated the demo version to 2.0.2b