There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Highway Rampage » Highway Rampage Summer Update!
Howdy, long time no see! Hope you have enjoyed rampaging through the desert so far. We’ve been hard at work on a new slate of updated content to explore and explode – a complete rebalance of the enemy spawn rates and health pools, huge graphical and QOL additions to the garage and added a bit more controller support! But, we’ve saved the best for last – the roster is now complete! That’s right, we’ve got 6 more drivers for you to unlock and deploy, bringing us to a total of 24 unique vehicles of all shapes and sizes!
- 6 more drivers to unleash on the wastelands
- Visual scroll speed is now variable, some vehicles are faster/slower than others
- Adjusted scaling of enemies to each zone, as well as rebalancing enemy HP/spawn rates
- Added left stick support for xinput controllers
- Hovering vehicles can now miss some ground obstacles
- New unique headlights for all vehicles, friend and foe!
- Some new tunes, as well as some rebalancing of the sound mixes
- New background transition art for moving between zones
- QOL and visual additions within the garage menus
- Fixed Titanitrain to stay on rails
- Bosses and enemies adjusted for difficulty scaling
- Various text fixes within the garage
As always, thanks for playing – we’ve got a little more in store for you before the release out of early access, so stay tuned!