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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

QubiQuest: Castle Craft » Hero Fest & Internal Alpha Launch Date

Showcasing Castle Craft to the public for the first time at Hero Fest was both incredibly exciting and a tad intimidating! After three days at the booth, we left both happy and exhausted. Many visitors got to play the game, and a group of kids even came back three times to play again – that’s how we know we’re on the right track!


The event also gave us a valuable list of bugs and quality of life improvements to address. Over the past two weeks, we’ve tackled these issues head-on. We’re now nearly feature-complete and are eager to polish the game as much as possible before its early access release. We anticipate being ready for the internal Alpha by the end of November. If you haven’t already signed up, join our Discord and fill out the form. You’ll soon hear from us!

Fun fact: Our team operates remotely and we’ve only met in person twice during development. We seized the opportunity at Hero Fest in Bern to gather for nerdy discussions, pizza, and beer. It was a great time filled with camaraderie and a flurry of new ideas!

Warm regards,
The Castle Craft team