There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Furcifer's Fungeon » Furcifer’s Fungeon 0.6.1 (Demo)
Hey everyone!
It’s been a while since the last patch – we have been working on a lot of stuff behind the scenes (Full version content, translations). We got 4 new Darkness items for you to try out. To find them, enable Rotating Demo Content in the in-game options.
The biggest change in this update is the Block rework. Block used to be based on the Block chance stat. Now, shields can generate a Block Token that will shield you from exactly the next hit. Shields generate Block tokens in various ways. Let us know how you like this change and the different shields!
Full Changelog 0.6.1:
New Features:
- “Block” now works based on block tokens that are generated by your shield. All shields and block chance talents are changed to account for this!
- Added “Dodge on Hit” chance behaving similarly to the old block, but triggering “On Dodge” effects
- Rotated out Faraday’s Chainmail, Helmholtz Helm and Zeus’ Thunderpants
- Rotated in Grand Lich’s Kneecap, Grand Lich’s Skull, Grand Lich’s Bone Feet and Grand Lich’s Soul!
Balance:
Wands
- Impractically Large Greatsword now contests enemy projectiles
- Improved Ball Lightning handling
Talents
- Samael’s Final Form: Increased AOE and Damage (100 -> 120)
Fixes:
- Fixed enemies being able to survive out of screen
- Fixed ice blocks sometimes not spawning the the enemy was oneshot
- Sparkies now face in the correct direction
- Fixed a translation issue with “Fire”
Visuals & other changes:
- Dash indicator is now under the player character’s feet
- Improved talent layouting
- Remade Firemaw & Icemaw VFX
- Performance Optimisations
- Unified many fonts
- Ball Lightning now has screen shake
- Iceblocks now flash when kicked
- Added 0.33x resolution scaling