There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Furcifer's Fungeon » Furcifer’s Fungeon 0.5.6 (Demo)
Hey everyone! This is one of our largest content patches so far, bringing a bunch of new enemies, reworked patterns and new Dungeon modules. We also added an Easter egg themed talent. We wish you a Happy Easter!
If you want to find out more about the new baddies (such as their elemental vulnerabilities), take a look at the Monster Manual (from the inventory or the title screen) 🙂
Here’s the full changelog for 0.5.6:
New Features:
- REWORKED enemy patterns: Mushroom mobs, Bees and Slime Spawns
- NEW enemies: Black Knight, Black Mage, Black Bolt, Spooker and Sparky
- Added seasonal “Bunny Eggs” talent
- Added 9 new Dungeon modules
Fixes:
- Fixed a crash when water was placed in the first frame of a new run
- Fixed a crash caused by Honking Heal
- Fixed mushrooms waking up instantly without taking damage
- Fixed area indicator building unnecessary shapes in the background
- Fixed a crash when the waterfall was dried out because of the heat modifier
- Fixed an issue where projectiles could get weirdly large
- Fixed the Frozen region mod name being broken
- Ball lightning can no longer spawn inside objects
- Fixed player being unable to cast when hovering over the healthbar
- Fixed secondary wand popping in at the start of a run
- Fixed blue flame popping away for a few frames after launch
Balance:
General
- Adjusted enemy spawn rate, damage, movespeed and health, fungeon scroll speed scaling
- Spiderwebs now work differently
Wands
- Ball Lightning: damage 90 -> 100
- Detonate Ball Lightning: damage per tick 30 -> 40
- Blue Flame: charge duration increased by 10%
Visuals & minor changes:
- Added mushroom wakeup animation
- Conflagration: Changed fire projectiles to look less dangerous for you
- Reduced heal-particle amount
- Reduced Fire-floor particle amount
- Adjusted vignette effect
- Adjusted torch particle system (sparks)
- Lifesteal visual effect is now based on relative amount healed. It now only shows the effect when health was missing.
- Reduced firewall particle amount