Patch Notes Archive

Home » Updates » Patch Notes Feed » Rogue Tower » Four Ways to Die

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Rogue Tower » Four Ways to Die

New Challenges!

Four Ways to Die adds the most challenging content yet! Test your skills against quadruple defense or the new Splitsville challenge mode: a mode where the path always splits whenever it can.

New Content!

Four Ways to Die also adds in more content to Rogue Tower which will enhance the play experience even for those not seeking tower breaking challenge with 30 new terrain tiles! Not only does this quadruple the number of tiles in game, but there are also a small number of unique tiles which get to break normal game rules!

Patch Notes
New Features

-Added quadruple defense.
-30 new terrain tiles!
-Trees! Trees randomly spawn during early levels. They can be fell at any point in the game yielding gold. However, their value grows with each level before felling.
-Splitsville challenge mode: The path is guaranteed to split if it is able to. Even on level 1!
-27 new achievements!


-Guaranteed levels before a split increased to be equal to 3 x game mode; 3 on single, 6 on double, 9 on triple, 12 on quadruple.
-Treasure chest hitbox height greatly increased.
-Implemented a fix for one potential cause of camera pan issues caused by connected peripherals.