There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Samawa Idle » First Content Update 1.1.0
Hello everyone,
I am excited to introduce the first content update for Samawa Idle, Patch 1.1.0:
The Automator:
- The Automator plays the game for you, automating many features such as upgrading towers, buying passive abilities, retrying boss fights, looting bounties, and more.
- The automator system becomes available around Level 160.
- Every Lv. 50 boss after level 200 grants gear currency to level up the automator.
- The automator does not reset on rebirth.
- There are 8 nodes in total, each with a maximum level of 5.
The Rune System:
- The rune system, available around Level 100, is used for upgrading towers and enhancing workshop passives.
- Rune monsters, which drop valuable runes, start to spawn upon unlocking the system.
- There are 10 types of runes, ranging from Normal to Legendary rarity.
- Runes reset on rebirth.
The Workshop:
- The shop is now renamed the Workshop.
- Passives in the Workshop have various rarities, with higher rarities offering better stats.
- Each passive in the Workshop now has a maximum level of 10.
- Leveling the Workshop is now more challenging, but stat values have been doubled to maintain power levels.
- The maximum Workshop level is 60, achievable around Level 700+ (without %exp increases).
Balance Changes:
- Archer tower base critical chance is now 15%.
- Poison base damage increased by 25%.
- Archer Tower’s Stronger Arrows max value is now 16%, with exponential cost.
- Archer Tower’s Fast Attacks max value is now 50%.
- Fire Tower’s Boss Killer max value is now 1791%.
- Lightning Tower’s Weak Killer max value is now 634%, with polynomial cost.
- Lightning Tower’s Powerful Strike max value is now 2000%, with polynomial cost.
- Poison Tower’s Permanent Toxin changed to “Chance for Toxin to Last for 20 Seconds.”
- Poison Tower’s Knowledge Gain is replaced by Stronger Toxin.
- Energy Tower’s Chain Reaction max value is now 6%.
- Energy Tower’s Treasure Explosion max value is now 10%.
- Energy Tower’s Shiny Nova max value is now 300%.
- Added 5 new end-game stats for further leveling progression.
- Adjusted costs for several end-game stats.
Other Changes:
- Added a Pin UI element in the Workshop choose menu to prevent closure when selecting stats.
- Added a button to lock towers, allowing random tower selection upon tier gain.
- Fixed a bug where treasure drops 0 gold on hit during super nova without the allocated treasure node.
- New content unlocks require rebirth.