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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Devader » February Update III

First of all: TravelDemon totally destroyed all previous high-scores. Looks like even Deity mode was no match for the demon. I’m impressed to say the least.

I’ve added some engine-noise to the tank, so far it was silent. You probably wont notice it, unless you turn down the music though. Still, I felt like it was something that was missing. I fixed an issue with the final boss on the score path. The tentacles were not getting created anymore due to an optimization I made in an earlier patch. Ups. Not game-breaking, but the boss was a lot less interesting and a lot easier because of this. Don’t think anyone noticed though?

I’m still working on a new batch of enemies, to make each run even more diverse and interesting. This creature looks pretty cool, but I need to come up with an interesting mechanic/attack pattern still. If you have any ideas, I would gladly hear them 🙂

One reason for the new creatures is that I want to make the game more visually captivating. I’m not that happy with my current trailer (it’s pretty outdated) and would like to have more weird creatures.

Only updated Windows for the time being.