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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

FLERP » Fast Forward, Balance, and Optimizations (1.1.4)

It’s been a while since the last update, but this one brings some much needed changes to improve your experience!

Fast Forwarding

A new feature has been added where you can now fast forward the game! In the top right of the screen, you will find a button that says “x1”. Click it to toggle between x1 and x2 speed!

Optimizations

Various optimizations have been made to the code. The game should run smoother for everyone in general!

Balancing

In an effort to get the game into a more balanced state, various adjustments have been made. Read all of the changes below:

Systems:
  • You will now start with +1 extra gold per NG level (e.g., if you play on NG+5, you will start with 5 additional gold)
  • Decreased enemy damage and armor scaling past 20 minutes.
  • Increased fairness of enemy scaling in higher NG levels

Classes:
  • Blaze: Class bonus improved: +2/4/6 -> +3/6/9 burn damage / sec
  • Frost: Class bonus improved: +20%/40% -> +25%/50% slow strength

Units:
Tier 1 Units
  • Prisoner: Increased attack speed
  • Arsonist: Increased attack speed
  • Arsonist: Base damage increased 10 -> 12
  • Arsonist: Max targets increased 4 -> 6
  • Arsonist: Level 3 ability improved: 15 -> 24 targets
  • Imp: Increased attack speed
  • Imp: Base damage increased 9 -> 13
  • Imp: Max targets increased 5 -> 6
  • Imp: Level 3 ability improved: 15 -> 30 targets
  • Spearman: Decreased attack speed slightly

Chainers
  • Inferno: Max chains at base level increased: 5 -> 7 chains
  • Inferno: Level 3 ability improved: Explosions deal 40% -> 60% damage
  • Stormbringer: Attack speed increased significantly
  • Stormbringer: Max chains at base level increased: 4 -> 7 chains
  • Warlock: Max chains at base level increased: 3 -> 4
  • Sorcerer: Max chains at base level increased: 4 -> 5

Guardians
  • Gargoyle: Level 3 ability reworked. New: “Immortality” – Every 13 seconds, fully heal itself
  • Warden: Base health increased: 50 -> 100
  • Warden: Armor buff increased: +30/60/90 -> +40/80/120 armor
  • Warden: Now applies armor buff to itself
  • Paladin: Base health increased: 50 -> 100
  • Paladin: Level 3 ability improved: Activate every 5 -> 4 attacks
  • Paladin: Level 3 ability improved: Deals significantly more damage

Arcane
  • Witch: Attack speed increased
  • Battle Mage: Base damage increased: 12 -> 15
  • Battle Mage: Max enemies hit increased: 2 -> 3
  • Icecaster: Level 3 ability improved: Icicles deal 70% -> 85% damage

Controllers
  • Volcanist: Base damage per tick increased: 2.3 -> 2.8
  • Blizzardess: Base damage per tick increased: 2.0 -> 2.4
  • Tempest: Base damage per tick increased: 3.0 -> 3.5
  • Scarecrow: Base damage increased: 21 -> 25

Others
  • Phoenix: Base damage increased: 7.5 -> 9
  • Phoenix: Level 3 ability improved: Burns tick 2x -> 4x faster
  • Fairy: Heal base cooldown decreased: 14 -> 11
  • Captain: Attack speed increased
  • Arctic Knight: Level 3 ability adjusted: 8 ice shards that deal 85% damage -> 5 ice shards that deal 75% damage
  • Wyvern: Base damage decreased: 21 -> 19

Upgrades
  • Virality: Chaining attacks can chain +3 -> +4 times
  • Chain Division: Damage debuff reduced: -50% -> -40%
  • Mana Density: Magic missiles can hit +2 -> +3 targets
  • Dueling: Gain +10 -> +12 armor pen for each friendly Duelist
  • Frostbite: Chilled enemies take +20% -> +25% damage
  • Regeneration: Units restore +1 -> +2 hp / sec
  • Weakening Flames: Burned enemies deal -25% -> -40% damage
  • Fortify: Guardians gain +100 armor for 5 seconds after taking damage -> +150 armor for 3 seconds after taking damage
  • Sharpening: Warriors gain +30% -> +25% damage
  • Giant Blade: Warriors gain +30% -> +25% range

Feel free to let me know your thoughts. Thanks for playing! 🙂