Patch Notes Archive

Home » Updates » Patch Notes Feed » Super Fantasy Kingdom » Face reveal for 5000

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Super Fantasy Kingdom » Face reveal for 5000

5000 Discord members!

That number is unbelievable on its own. A milestone. To have so many people interested in the game is crazy. But what I’m even more surprised is the general atmosphere. I see so much respect, good discussion and fun. Nobody spoils or trolls, but so many are helpful. It just feels like we all have the common goal to see a good game. That is so very motivating for me. And it already had a big impact on the game in just a few weeks.

So again, thanks!

Join the discord community!

I wanted to just forget about this interview, but well gotta give something back 😉

Changelog

Demo Build #33
– Merchants offer can be rerolled now
– Tavern marker showing who eats goes up and down instead of flickering

– Reworked Crossbowman
– Reduced Satyr and Dinosaur knockback by ~20%
– Reduced Gremlin scaling damage by 30%
– Reduced Lizard cooldown by .25s
– Reduced Jester cooldown by .5s
– Increased Fighter base shield by 1
– Increased Ghost base and scaling damage by 25%
– Increased Whraith cooldown by .25s

– Fixed level up screen stats being wrong
– Fixed directional attacking units not alternating when placed on gate
– Fixed Monk rank 3 description

Demo Build #34
– World events and guest offers are predefined now
– Geologist chance increases when they find a sign, but it resets when they find anything else

– Knight does not follow targets endlessly anymore
– Crossbowman does less damage the more often he hits the same enemy
– Reduced Crossbow scaling damage by 50%
– Reduced Crossbow’s bolts movement speed by 15%
– Increased Crossbow’s base damage from 2 to 4

– Clear tooltip before going into tavern

Demo Build #35
– Saves have backups now in case of crashes during saving or accidental resets
– Geologist findings are predefined now
– Moving a unit resets its cooldown
– Day does not end while there is no tavern
– Changed thickets flower color so it does not get mistaken as bush
– Linked Wiki in main menu

– Lich is Mage now
– Jester is Ranged now
– Shaman’s Doe getting hit does not count as breach anymore
– Shaman’s Doe spawns directly in front of the first unlocked unit spot in the column
– Reduced Crossbowman damage scaling by 25%
– Reduced Lightning Elemental damage scaling by 25%
– Increased Sharpshooters cooldown from 0.5s to 0.75s
– Improved Deathpriests hitbox

– Fixed total statistics only counting the last two days
– Fixed Jailer achievement (untested)
– Fixed exit animation when skipping Merchant or Witch
– Fixed an error when Shaman’s Doe gets spawned

Demo Build #36
– Tavern summary screen!

– All monsters have a bit less health

– Fixed bug in worker path finding that prevented some routes
– Fixed unit buildings displaying unscaled stats

Demo Build #37
– Improved knockback to feel a bit more natural
– Improved timing on skipping tavern summary
– Added experience amount to tavern summary
– Level always visbile in tavern summary

– Reduced cost of Demolisher from 5 to 2 ingots
– Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
– Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
– Reduced Lich’s damage scaling by 50%
– Reduced Archlich’s range by 40%
– Increased Pixie damage scaling by 15%
– Increased Monk damage scaling by 5%
– Halfling’s shot have a little knockback

– Fixed some items only applying their effect after a unit gets moved
– Fixed triggering attacks or passives by moving units
– Fixed a few stats not resetting properly
– Fixed no icon in tavern summary when units get nothing to eat
– Fixed Treant rank descriptions

Demo Build #38
– Reworked animal spawns
– Each morning one new animal spawns, but only when there are less than three animals in total
– Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns

– Units health value gets displayed when hovering over its button
– Improved performance of damage numbers and status effects greatly by reusing them

– Reduced Marksman damage scaling by 30%
– Reduced Marksman health scaling by 50%

– Fixed Armor’s upgrades

Demo Build #39
– Damage against shield is always displayed in blue damage numbers
– Added support for crits to blue damage numbers
– Boss chest can be rerolled
– Boss chests use predefined randomness
– Spawned animals use predefined randomness
– Resources in the world use predefined randomness

– Breaches do not affect glory anymore (temporary test)

– Fixed dead units getting experience
– Fixed heal status using burning fx
– Fixed moving a unit after it started an attack could lead to problems
– Fixed Shaman spawning doe at the wrong position
– Fixed the game trying to spawn animals on exit
– Fixed empty line in UI after banning

Demo Build #40
– Added effect dictionary system that displays explanations next to unit sheets and item cards

– Marksman increased range by 20%
– Djinn increased damage scaling by 25%
– Cyclops reduced cooldown from 3.5s to 3.4s
– Skeleton reduced buff for dead units by 50%

– Reduced Jailer achievement requirement to 89

– Fixed Knight’s ability Inspire
– Fixed bleeding status having the adverse effect

Demo Build #41
– Separated curse from hero powerups
– Curse levels get unlocked by beating the demo instead
– New selection for curse level once unlocked
– Removed hero powerups revival, curse and magnet

– Doubled price of hero powerup Banish