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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Project Lazarus » Experimental 5E6 Released!

Alpha 5.6 Experimental Release Notes
  • Added Assisted Mouse Aiming – instead of the cursor working as a directional guideline, it can be used to aim
  • Added Praetorian Aiming Guide
  • Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds
  • Fixed option settings not applying in game under certain conditions
  • Fixed movement issues of Striker
  • Improved Vegetation rendering
  • Game Engine Upgrade

So, as of this patch, we are officially starting to prepare for leaving Early Access. Since launching Early Access, we’ve accomplished the three main goals of the game: more mechs, more weapons and a new game mode. From today, the regular patch cycle ends with this patch and we will be revising every aspect of the game to ensure that there are no bugs.

While we are at it, if you encounter bugs or a must have QoL feature kindly let us know.

Here are few things that we are working on for the full release. Please note that the details may change without notice.

  • Fully translated option descriptions
  • Removal or Expansion of the tutorial sequence
  • Another aim mode (Fully adjusted mode) that removes parallax completely