Patch Notes Archive

Home » Updates » Patch Notes Feed » Project Lazarus » Experimental 5.4 Released!

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Project Lazarus » Experimental 5.4 Released!

Alpha 5.4 Experimental Release Notes
  • Added voice queues for the break time in stage 2
  • Added elite state for some surprise monsters
  • Added ability to skip intro voice
  • Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
  • Improved Orbital Strike and Tactical Nuke rendering performance and style
  • Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
  • Improved stage perimeter wall graphics
  • Fixed death impact fx not playing for certain monster groups
  • Game engine upgrade