There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Project Lazarus » Experimental 5.4 Released!
- Added voice queues for the break time in stage 2
- Added elite state for some surprise monsters
- Added ability to skip intro voice
- Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
- Improved Orbital Strike and Tactical Nuke rendering performance and style
- Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
- Improved stage perimeter wall graphics
- Fixed death impact fx not playing for certain monster groups
- Game engine upgrade