Patch Notes Archive

Home » Updates » Patch Notes Feed » The Last Stand: Aftermath » Everything’s Coming Together

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

The Last Stand: Aftermath » Everything’s Coming Together

Hey everyone! Got another round of exciting updates for all of you.

After 4 long years of development, the main storyline is complete. It’s been a fun challenge writing a story that expects its main character to die and be replaced over and over again. We hope you folks enjoy it!

On that note, finishing the storyline has left us time to track down the remaining bugs and do more gameplay balancing. We’ve also optimized how the game runs, so hopefully those of you with older machines who had trouble with the demo will see some improvements there.

The soundtrack is officially complete as well! We just signed off on the last pieces of music last week. Sean Tinnion and Matt Mclean have put together something refreshingly special, and we can’t wait for you all to hear it. There will also be an OST for sale at some point in the future, but we’ll let you know about that when the time comes.

Oh, and one more thing: we’ve decided to leave the demo for The Last Stand: Aftermath up just a bit longer. Tell your friends to give it a try before release!