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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

IDIOTIC (The Game) » Enemies Update Is Officially Out!

Change log:

-Improved the spawning in both Destruction and Arena
-Made the arena end after 25 minutes
-Fixed the save files getting messed up every update (I swear this is the last time your XP will reset)
-Added cloud saving!
-Improved performance
-Hid a secret
-Fixed getting less XP when pressing retry after dying
-Fixed a bug where the XP was calculated twice, now you might be getting less XP than before so this might require some balance changes later on following your feedback
-Fixed a bug where your coins would disappear if you were exiting
-Fixed a bug where you would get a different amount of coins than before if you went into a mission
-Fixed a bug where you could still ADS while reloading. Now you’ll exit ADS when you’re reloading and return to it once you’re done
-Fixed arenas not ending after 25 minutes
-Fixed a bug where the enemy counter would get out of sync and drop the barriers in Destruction even when there are still enemies
-Made the rest of the melees spawn a projectile like the Laser Katana but invisible and weaker to help with hitting multiple enemies at the same time
-Added health bars to enemies! shows up after you hit them. bosses have a different color
-Made the “Ouchy Effect” when you’re low on HP sable with your max HP and be more visible
-Added a Mistwall that spawns at the back of every Mini Arena in Destruction so you could back trace beyond the last Mini Arena you were in
-Made the player gain boosts via “Chaos Stage” meter that gets filled with XP you earn. When you reach the limit you gain boosts.
-Removed boosts from the reward pool in Destruction
-Removed the rewards every minute in Arena (but didn’t change the mission description, too late now. I’ll do it in the next update)
_Improved performance in Destruction so it won’t load tiles further horizontally than the player (that’s different from the rest of the performance upgrade)
-Capped the minimum damage the melees do when you’re moving below 1JU to the base damage of the melee
-Fixed a bug in Mini Arenas the causes the the MA not to start when the player enters but to pop up the barriers and UI

Added new enemies!
-Purple Neon Stringler Boss
-Spawner Boss
-Zombie Boss
-Spawner enemy (spawns mini Kamikaze (aka Kami) and homing projectiles)
-Mini Spawner enemy (spawns new Bombardments that teleport to the player’s location and activate after a sec. Run away from the player as they know what a chad they are)
-Kami -Small Drones (burst projectiles and homing stun projectile that removes your velocity)
-Exploding Suits now spawn a bombardment that doesn’t teleport when they die, also slightly buffed
-Yellow Suits, higher HP, bigger, meaner, shoot bigger projectile that does more damage
-Red Suits, higherer HP, biggerer, meanerer, use shotguns
-Purple Suits, highererer HP, biggererer, meanererer, shoot homing projectiles. Has a chance to spawn with a spawner orb above their heads that spawns Kami every once in a while
-White Gold Suits. Weak ‘beta’ suits that run away and give a coin and extra Xp when killed. Might run off to The Alt when hurt.
-Made Alt Zombies more aggressive