There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Ember Knights » Ember Knights 1.0 – Patch Notes
Hello Knights!
The full version is finally here! If you haven’t yet seen the announcement post, check it out here.
Now, onto what’s included with 1.0! As always, items marked with 🔥 are a result of player feedback.
The fifth and final area
The long-awaited battle against Praxis
The sixth weapon, a large slicing blade used to rush down enemies or slash at them from afar
A vastly expanded difficulty system to customize your experience and offer new challenges for players of all skills
An infinite running experience for those looking to crank their stats to ridiculous levels
The most requested feature throughout all of Early Access!
Each boss now has two new variants to test your mettle
A new system for the all new in-game challenges. This list also expands the Steam Achievement list
A formidable champion version of The Forlorn
A deadly champion version of the Cleaver
A handful of new colors, each with their own unlock condition
Each world has at least 10 new battle rooms
From the Main Menu, you’ll be able to replay all unlocked cinematics
- The Forlorn – reduced HP
- Condemned – slightly reduced HP. Removed the increased damage multiplier when they’re stuck in the ground. Added the dagger throw attack to the elite version
- Weald Wolf – reduced HP
- Overlord Mack – increased movement speed. Increased attack rate in all phases
- Welder – large increase to HP. Re-enabled direction changing during its attack
- Cleaver – increase to HP
- Defense Bot – slight increase to HP
- Hypercharger – large increase to HP. Adjusted the attack indicators
- Shocker – large increase to HP. Slight reduction to the bolt damage delay
- Cleaver – reduction to the scissor attack hold time
- Added max duration of multiple freezes to 5s
- Added frozen enemies receive increased damage
- Reduced the frozen duration when damaging a frozen enemy
- Reduced the frozen movement slow for bosses from 20% to 10%
- Reduced the frozen attack rate slow for bosses from 15% to 10%
- Removed the white flash from the Healing Rooms
- Reduced the overall healing in Wightsbury
- Adjusted the visuals on the small healing prop in Wightsbury
- Replaced the three apples in the room before the Anville boss with chicken
- Increased the refresh count from 10 to 12
- Reduced charges from 2 to 1
- Adjusted the damage from 5/10/15 to 10/12/15
- Storm Ward – Added a % chance to trigger stun 🔥
- Stun Powder – Reduced bonus stun to 50% 🔥
- Infernal Scale – Increased bonus damage. Removed damage bonus to Ember Fire
- Ignition Break – Increased duration. Faster tick rate
- Glacier Necklace – Added projectile that can hit a maximum of two enemies 🔥
Increased the minimum charge time on the Rift Hammer 🔥
Slightly reduced the values for Ember Tree upgrades related to boss and non boss damage
Increased the number of Praxis buffed enemy encounters
Increased the occurrence of miniboss variants
Removed the flinch behavior from the Rakknid
Adjusted the room weighting for Scoggfirth
Adjusted the position of ammo under the player
Added a frozen palette to the training dummy in the Nexus
Various cutscene polish including speeding up of sequences
Added SFX to Marvin’s introduction cutscene
Animated the main menu
Updated the credits
And lastly, we addressed the following:
- Fixed a bug that was preventing players from having independent mod UI layouts while playing in local multiplayer 🔥
- Fixed a bug with the Ember Tree where trying to respec while in the “Swap” menu would prevent making any other changes 🔥
- Fixed a bug that was preventing supercharged enemies in Anville from dealing additional damage
- Fixed a bug that was preventing Praxis buffed enemies from being able to destroy props
- Fixed a bug where the buffed enemies from Praxis weren’t getting the reduced freeze duration
- Fixed a visual bug with the Praxis gem beam VFX not tracking buffed enemies while frozen 🔥
- Fixed some collision issues with Scoggfirth’s minibosses
- Fixed a bug with freezing Rotworm while burrowing that caused it to become invisible until unfrozen 🔥
- Fixed a bug that was allowing players to destroy Lord Bruma’s ice pillars with Blast Bomb
- Fixed a visual bug with the Vanguard Champion’s intro
- Fixed some visual issues with Mischief’s status effects
- Fixed a visual bug with Defense Bot’s projectile size
- Fixed a bug that was disposing of the mimic pet when spawning a new pet 🔥
- Fixed a bug that was preventing Withercore from extending the duration of poison
- Fixed a bug with disconnecting a controller in singleplayer that was preventing players from continuing without plugging the controller back in 🔥
- Fixed a visual bug with entering the tear while the inventory or pause screens were open 🔥
- Fixed some minor visual issues with the Guardian Bow’s arrows
- Fixed some minor visual issues with displaying status effect labels
- Fixed a camera snapping bug during the Wightsbury intro
- Fixed a bug that was displaying a black box on the world intro sequences
- Fixed a bug that was preventing the SFX from playing when a skill is recharged
- Fixed various translation issues for all languages
As usual, if you want to stay on top of the news, see new content before it’s live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!