There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Terminal Breach » Early Access Version 1.5 – Hyper Update
Major Changes:
• Delete is now a new mechanic:
– Delete is a shop option if the item is a market item, if used it completely removes the item from the run
– Has 20% chance to be dropped by blue loot drones
• Hyper mode is now available in the map selection screen which will increase game speed by 1.4x
• Quick start is now an option in the main menu
– Randomizes starting breacher, weapon and map
– But retains map upgrades, map size/type, difficulty and if endless
• Level changes tint by a small value to introduce variation
Minor Changes:
• Time now slows down before leveling up to reduce mistakes
• When getting damaged it is the same as stomping both scale with radius and damage return stat
• Breacher no longer gets knocked back when damaged instead the enemy gets knockback’d
• All breachers start with 1 stomp to be the same with dash and jump
• Force stomp is now directly tied to stomp stat to limit spamming and make it a viable build
• Controller button remapping:
– Melee mapped to RB/right bumper
– Force stomp mapped to LT/left trigger
– Zeta’s Shop mapped to select button
– Xol’s shop mapped to LB/left bumper
– Autofire mapped right analog button press
– Breacher information mapped Left analog button press
• Charmed enemies now knockbacks other enemies
• Cade’s Token is now dropped in DarkNet and Uria’s Token is dropped in Firewall exclusively
• Changed energy cost of Ceramic Plate 3 -> 5 and Bandage 5 -> 3
Bug Fixes:
• Fixed invincible not working properly
• Fixed weapon menu navigation for controller/handheld users
• Fixed bug where reduced animation interferes with prop height
• Fixed charmed enemies just standing still
Happy breaching !
– AcidRain