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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Terminal Breach » Early Access Version 1.4 – Movement Update

Major Changes:

• Force stomp can now be used (Binded to Left Shift)
– When stomping the ground it pushes back enemies
– Trigger to stomp enemies faster but you will need stomp amount/damage return
– Force stomp resets when hitting the ground/enemy

• Weapon melee attack is now an option (Binded to F)
– Melee damage is dependent on weapon’s damage
– Has sound effects for melee hit and swing
– Melee speed is dependent on switch speed

• Weapon now rotates when jumping (makes jumping and shooting a more viable strategy)
• Both force stomp and melee scales with knockback and radius
• Shop cannot be accessed after 10-15 min in endless for balancing

Minor Changes:

• Changed Item: LAN Cable (15% switch speed -> 10% switch speed)
• Enemies now gets yeeted on death, yeet scales with knockback
• Shop discount stat is now capped at 60%
• Jump on air now has chance to trigger a unique flip animation
• Dash now has an animation and puff effect
• Dash now resets immediately after dashing even if you still have dashes
• Uria’s token set back to 100
• Fixed errors when the game end and shows the “Breached” screen
• Presets were vaulted for now because it is causing major bugs

Happy breaching !
– AcidRain