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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Terminal Breach » Early Access Version 1.2

Major Changes:
• Weapon selection UI was now revamped to be more user-friendly

• Tooltips can be seen when hovering some icons for extra information

Minor Changes:
• Added multiplier text and changed active item UI
• Added active item energy cost right beside the model
• Fixed and rebalanced difficulty be lowering enemies initial health and speed
• Fixed hitbox of out of bounds reducing bugs related to falling
• Changed hitbox of enemies to accurately represent enemy model
• Lowered the drop rate for upgrade and unlock tokens
• Lower enemy limit rate 100 -> 75
• Reverted bullet status code for performance
• Much stable movement code to prevent clipping
• Balanced homing circle speed
• Added upgrade tokens limit UI
• Changed some weapon’s names
• Slightly readjusted cursor to be more accurate
• Fixed a bug where Uria’s token exceeds 100

Happy breaching !
– AcidRain