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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Super Smash Asteroids » Early Access update v0.5

This update refines the itemization changes introduced in version 0.4, targeting a more balanced approach to ship upgrades following the addition of negative attributes to all items.

New:
  • Added 18 new normal (white) item upgrades
  • Added 11 new rare (blue) item upgrades
  • Added 5 new epic (purple) item upgrades

Bug fixes and improvements:
  • Resolved a bug that required a game restart if you picked up a powerup while at the death screen in order to get powerups in future runs.
  • Concealed in-game score during boss encounters to minimize screen distractions.
  • All boss projectiles now detonate upon boss defeat, preventing posthumous damage to the player.
  • Havoc’s imminent jumps are now signaled with red flashes for player awareness.
  • The Skull Sentinel’s upcoming laser attacks are now pre-announced with red flashes.
  • Corrected a bug where The Skull Sentinel moved during laser fire, resulting in unavoidable player damage.
  • Addressed an issue causing drones to be ineffective against boss enemies.
  • Fixed a glitch where receiving a powerup post-mortem granted it at the start of the next game.
  • Updated and clarified item upgrade stats; corrected typos.
  • Lowered the max on-screen projectile count from 175 to 125 to alleviate late-game congestion and lag.
  • Marginally boosted boss health levels.