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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Super Smash Asteroids » Early Access update v0.3

Based on feedback in our discord we have implemented some improvements and bug fixes in this update.

If you have issues with controller support do the following:
* In steam go to menu View -> Big picture mode
* Press Menu -> Settings -> Controller
* Make sure ONLY enable steam input for generic controllers is enabled
* Start the game with controller plugged in

Unfortunately all this steps is currently required for a optimal gamepad experience, if not you might experience issues like double inputs and menu problems.

Bug fixes and improvements:
* Added purple glow effect to ship so it is easier to see in which direction you are moving
* Powerups are now combined in the UI (if you collect multiple of the same powerup it will show x2, x3, etc)
* Increased fire rate and projectile speed for all player ships
* Raptor’s missiles are now homing missiles
* Reduced base health of all enemies and bosses
* Bosses health reworked to become more difficult the more bosses you have killed in the same run.
* Reduced boss timer from 6 minutes to 4 minutes (time spent fighting bosses does not count towards next spawn timer)
* Reduced amount of experience required to level
* Reduced everlast upgrades by significant amount so it will be more easy to upgrade ship after runs
* Added missing achievement “Boss Battler Supreme” to achievement list
* Fixed bug with achievements not counting game time played correctly.
* Made boss death explosions bigger and more satisfying
* Increased size of enemy projectiles to make them easier to see
* Fixed a bug where drones would fire very slow projectiles if the ship had a very slow projectile speed (like Raptor)