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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Crab Champions » Early Access Update 4

Patch Notes


  • Added 5 new Volcanic arena islands and removed the re-used tropical islands from the Volcanic biome
  • You can now interact with key totems even after unlocking everything to start a run off with a random piece of loot (minimum rarity is Epic)
  • Added new perk: Critical Claws: Melee critical hit chance increased
  • Added new perk: Blender: Melee cooldowns reduced
  • Added new perk: Iron Claws: Melee damage heavily increased but melee cooldowns are also increased
  • Added new Greed perk: Brawler: Melee damage greatly increased but weapon damage is reduced
  • Holding down the melee button will now melee automatically after each melee cooldown


  • Increased the minigun chance based mods trigger chance by 33%
  • Time Shot damage increased from +50% to +100%
  • Tony’s Black Card discount reduced from 15% to 8% per perk level
  • Gold Dice chance increase reduced from 50% to 20%
  • Blocker Skulls and regular Skulls are now larger and easier to hit
  • Blocker Skulls projectile speed reduced
  • Removed random spread on Sniper Crab shots- they lost their scariness and missed way more than intended. With the new telegraphing they should now give enough time to get out of danger before they attack and still be a dangerous force to deal with!
  • Rigged Totems chance buff decreased from +25% chance to +10% chance (as it was very easy to break totems)
  • Regenerator heal amount doubled and max duration increased from 30 to 45 seconds
  • Mace Shot cooldown reduced from 6 seconds to 4 seconds and mace projectiles bounce less while also not expiring when hitting enemies so this mod should be much more useful in general
  • Grub slam explosion attack radius has been reduced to make the hitbox feel more fair


  • Combo is no longer lost when opening Spiked Chests, using damaging totems or falling off the map
  • High Roller will no longer remove Key Chests even if other reward chests are removed
  • Added a new “Weapon Effects” graphics setting option which allows you to turn bullet FX and trails down to “Minimal” for better performance and clarity especially in late game runs on lower end machines!
  • The maximum limit of held crystals is now 4294967295 (double of the previous value) and crystals will no longer reset back to 0 if exceeding that limit
  • Camera Shake (from explosions) can now be turned off in the settings menu
  • Totems that drop loot now spread loot over a wider area to prevent loot overlapping and being harder to pick up a specific drop if multiple have dropped in the same location
  • Autosaves now save the island reward type, challenge modifier, blessing and combo when continuing runs
  • Optimized bullet FX so that late game combinations such as Arc Shot + Split Shot are less taxing on performance
  • Energy Ring destructible rocks no longer deal damage when exploding, the only damage comes from the ring itself (so they are safe to stand on top of and explode without taking damage)


  • Fixed issue that caused keybinds to get reset every time the game got launched
  • Fixed issue that prevented the inventory UI from being navigable on controllers
  • Fixed issue that would cause very high damage amounts to appear as -1 billion damage
  • Fixed issue that would cause continuing runs saved on the Arctic biome to use Tropical biome islands
  • Perks that increase damage will now correctly affect Time Shot and Time Bolt
  • Made several more potential fixes for enemies spawning under the ground and getting stuck while moving (including improved enemy pathfinding accuracy)
  • The Streamer Loot perk now only affects chests as intended- it was previously affecting every loot drop in the world which was unbalanced
  • Improved some chest spawn locations that were spawning chests off the edges of cliffs
  • Fixed issue where the inventory UI could be shown in the Game Over screen or when spectating in an invalid state
  • The list of joined players now correctly updates when a new player joins the lobby
  • Added a missing animation when firing the left Dual Pistol
Woolie Interview

Had a great chat with Woolie talking all things Crab Champions and game development in general!

You can watch it here:

Community Wiki Site

Meeps, a talented community member has created a site that allows players to quickly find and search up info on all of the mods and perks in the game- descriptions, buffs, cooldowns and other stats are all visible in one place!

Check it out here if interested:

That’s all for now, see you in the next update! 🦀