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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Time Wasters » Early Access Build #980

New TeslAI Loyalty Challenge: City Invaders
  • Earn a Solo Victory with TeslAI to unlock the City Invaders Challenge
  • Location: City
  • Enemy Speed Multiplier 1.5
  • Enemy Hull Multiplier 2
  • Gold Per Pickup -0.85
  • New 3D background
  • New music track
  • New Loyalty icon will replace Solo after earning a City Invaders Victory
  • To play, select TeslAI as the Captain then select City Invaders from the Select A Challenge screen
  • Added Unlock Missions & Steam Achievement
  • More Loyalty Challenges may be added in future updates

Loyal Crew TeslAI

  • Get a City Invaders Challenge Victory with TeslAI to unlock
  • Loyal Crew TeslAI can immediately join the crew at the start of a run
  • TeslAI must not be Banished to join your crew

Chain Lightning

  • Increased Damage by 50%
  • Added a 2x Elite Damage Multiplier

Static Mines

  • Optimized Static & Super Static Mine Explosions

Infested Planets

  • Fix – Some planets overlapping

Elite Fire Ship

  • Adjusted Elite Fire Ship attack pattern so it no longer stops inside the Fire Circle

Battle Royale Circle

  • Increased teleport visual effect when appearing, most noticeable in the Caves & City Invaders Challenges

Space Cube Portals

  • Added a glowing ring that travels from the center of a portal outwards every 2 seconds to draw attention to the portal location

Optimizations

  • Updated to the latest Unity LTS Version (2022)
  • Made music a high priority sound to prevent it from cutting out