There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Time Wasters » Early Access Build #1000
- Earn a Solo Victory with Vermillion to unlock the Tower Defense Challenge
- Location: Green Hills
- Stop The Enemies From Getting To The Tower
- Enemy Tower Damage 1
- Elite Tower Damage 100
- Enemy Hull Multiplier 2
- Gold Per Pickup -0.85
- New 3D background
- New music track
- Added new Tower Health stat to the End of Run Summary
- New Loyalty icon will replace Solo after earning a Tower Defense Victory
- To play, select Vermillion as the Captain then select Tower Defense from the Select A Challenge screen
- Added Unlock Missions & Steam Achievement
- More Loyalty Challenges may be added in future updates
Loyal Crew Vermillion
- Get a Tower Defense Challenge Victory with Vermillion to unlock
- Loyal Crew Vermillion can immediately join the crew at the start of a run
- Vermillion must not be Banished to join your crew
Gamepad Support
- Added Native controller support for both Playstation & Nintendo Switch (XBox already had native support)
- Generic controllers will continue to use Steam Input
- Playstation & Switch gamepads show correct button hints in-game
- Restart Steam to get latest Controller settings
Boxing Gloves
- Boxing Gloves will now knock enemies off the set path causing them to target the highest priority (City Invaders & Tower Defense Challenges)
- Now targets the closest enemy
Fire Balls
- Now targets the furthest enemy in range. This change takes full advantage of Fire Balls range, damaging all enemies between the player and the target (similar to Punch Through)
Backgrounds
- Champion, Endless & Slime Planets backgrounds resolution increased from 1K to 4K
Performance Optimizations
- Optimized physics performance on multiple weapons & enemies
Options
- Damage Numbers turned off by default
- All text changed to white
Early Access Build #1004
- Fix – Damage Over Time physics accuracy and performance (Slime Trail, Static Field, etc)
Early Access Build #1005
- Fix – Some weapons & enemies not doing/taking damage
- Reminder – Slime Trail only slows enemies when the are in the slime trail, however they continue to take damage over time while green