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Home » Updates » Patch Notes Feed » Power Fantasy » DIFFICULTIES, ITEMS, DAMAGE TYPE REWORK – V0.13

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.


Okay, this is a big one. Some changes are experimental, excited to see your feedback so I can tweak everything to perfection!
I set up a Discord server so it’s easier to communicate now: Join here


New feature: Difficulties!

  • After surviving the normal difficulty, you can now progress Nightmare 1 to 5
  • Every hero has his own difficulty progression
  • The nightmare modifiers will add unique challenges to the game

New feature: Items!

  • Every boss will now drop a chest containing an item (plus additional loot)
  • Items are a good opportunity to get mighty upgrades, but they have cursed modifiers that might alter your gameplay

Damage type rework!
The damage types and modifiers caused confusion, so I streamlined them:

  • Physical Damage: 75% chance to knock back enemies on hit on default
  • Fire Damage: 50% chance to burn enemies on hit on default
  • Ice Damage: 30% chance to freeze enemies on hit on default. Frozen enemies take additional frost damage on hit
  • Arcane Damage: +1 projectile chain on default. Projectiles deal 50% more damage after every chain

The following perks will unlock perks that are specialized on these damage types:

  • Manual Of Might
  • Scroll Of Fire
  • Book Of Ice
  • Tome Of Mysteries

I tweaked alot of perks to fit the rework and added a bunch of new ones.

  • New modifier: Knockback on hit
  • You can now toggle auto attack with the right mouse button
  • You can now see an overview of active perks and items when you pause the game or get a new perk/item
  • Added a spawn animation to drops
  • Added a sound effect to xp pickups
  • Added categories to the achievement panel
  • Added a bunch of new achievements, the total is 52 now

(Since I rearranged some achievements, I changed how the heroes get unlocked. You might have to unlock them again.)


Aric changes:

  • Aric got two perks: Get a full heal every time you kill a boss & Knock back close enemies when you crit
  • Slightly increased the attack speed of Aric but reduced his range

Ember changes:

  • Reworked his perks due to the damage type rework. He is now able to spread burns instead

  • Removed the perk Wildfire
  • Buffed the scroll speed for the achievement panel by 200%
  • Increased the spawn rates and pack sizes of all enemies
  • Modified the projectile range of some enemies
  • Normal skeletons and normal zombies now move a little bit faster
  • Reduced Mistys additional projectile chain from 2 to 1
  • Removed Supernova as a Perk but added Supernova as a Prefix for items
  • Changed Supernova so you can still aim with your frontal projectiles. The nova projectiles are additional and not affected by additional projectiles anymore.
  • Polished the chain mechanic
  • Blades Of Justice now scales with projectile damage modifiers
  • Decreased the chance for mimic spawns
  • The Zombie Bears spawn BIG XP now


  • Removed the slowdown on attack when Misty is on her broom
  • Added the missing walking sound to Misty
  • Additional minor fixes