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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Nanokings » Devlog 3: Pace is picking up

Greetings fellow vikings,

Here is our weekly devlog:


  • Interviewing Marketing interns to help with content creation and SEO
  • Creating content and promoting our first Alpha test
  • Reaching out to indie gaming podcasts for coverage
  • Continued writing viking tribe stories
  • Started writing about Zuluk’s back story

Artwork/Sound effects:

  • Finished designing game UI such as: Main Menu, LevelUp, Start Panel, Pause menu.
  • Working on Death/GameOver and Upgrades panel UI Design, and UI animations.
  • Made a sketch drawing for the upcoming Ferret Boss.
  • Three power ups were designed, Movement speed, Damage Type Damage and Damage Type Critical
  • Three Currencies were designed, tooth, skull and gears
  • Started to make sound effects for character/beasts movements, weapons and environment objects

Game development:

  • Started implementing the new UI for Pause Menu, Death Page, and Main menu
  • Fixed a bug that enemies spawned on top of map assets and get stuck there
  • Fixed a bug with the level and XP bar and changed the color
  • Fixed a bug, background parallax effect now moves with player not camera
  • New tileset system for increase usability in foregrounds and edges
  • Enemy spawner: Weighted random spawning implementation

That’s it for this week. Hope you guys have a great weekend and feel free to ask us any questions or share your thoughts.

– Axel and The Nanokings Team