There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Nanokings » Devlog 2: Push, Push
Hello great vikings,
Here is our weekly devlog:
Marketing/Writing:
- Content creation for alpha (You can sign up now btw https://forms.gle/YdGUuYXPZCwjeqyWA)
- Reaching out to Indie game podcasts, hope they pick us up!
- Extra beautiful banners on all our channels
- Backstory about Runik Dagaz and Veiða Heiðir tribe
- Items and pickup functionality, text and origin story
- Breakable objects/light sources backstory and functionality text
Artwork:
- Map size increase and map assets are still in polishing
- Death animations have been improved on our ferrets
- Status icons have been created
- Redesign of the radiations staff is completed
Game development:
- Fixed Character collider and improved
- Fixed experience bar and its color changed to purple
- Fixed Character and moab walking through rocks
- Fixed text info on experience bar
- Fixed breakable objects in map spawning on top of other assets
- Fixed Items/pickups stacking on top of each other from killing mobs
- Fixed now that knockback makes mobs slide not teleport
That’s it for this week. Hope you guys have a great weekend and feel free to ask us any questions or share your thoughts.
Ps. If you missed our first blog you can catch up on it here: https://www.reddit.com/r/Nanokings/comments/xa3f5o/devlog_1_short_and_sweet/
– Axel and The Nanokings Team