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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Fallen Slayers » Devlog #2 – Bullet Heaven Fest Updates!

Hey everyone, so here is what I worked on this week since the launch of the demo on Tuesday. I received TONS of feedback and I am very grateful to everyone who has been playing and giving me any kind of feedback whatsoever in the steam foruns or my just-created discord.

So here is the list of changes and fixes:

  • Fixed a bug where you could change your soul/god and press continue while leaving a previous pact selected, allowing wrong combos of pacts.
  • Fixed the cursor position to the tip of the arrow. (it was in the middle lol)
  • Fixed passives that were not working correctly, and increased their values as requested.
  • Fixed proper wall colision and lowered the southern walls for visibility(this should be tested out)
  • Removed xp increase passive, as I need to recursively check levelup if player gets too much XP, will add this soon as it is also required for the requested magnet pickup.(hopefully the collect passive don’t break this too..)
  • Separated passives from attacks in the hud to make clear what is what as some players were confusing them.
  • Balanced a little bit the hunter and knight as requested.
  • Increased overall audio volume of the game as requested. (my headphones are probably too loud since it was fine to me lol)
  • Revised many names to give more flavour and descriptions to give more clarity since some players were not understanding some things. Also the lobby menu is literally handwritten so it may need some revision, I will soon make it get proper data stuff from souls and gods.

Please let me know how if these changes improved the overall experience of the game or not, and if you have more suggestions i would love to hear!
I will post some stuff I have on my to-do list from feedbacks and ideas on ⁠suggestions so please tell me what you think should be a priority there or not!