Patch Notes Archive

Home » Updates » Patch Notes Feed » Helmscape » Demo Update v0.1.20

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Helmscape » Demo Update v0.1.20

This is a major gameplay update with a focus on core mechanics. Combat should hopefully feel much tighter, more fun, and more skillful for those who enjoy a bit more than just “walk around and auto-attack everything” (which is a totally fine way to play too, but will require more metagame upgrades to be successful).

I also adjusted balance so it’s actually possible to reach the end of the demo (heh).

Gameplay Changes
  • there’s now a Golden obelisk that can be completed inside Groat’s compound
  • most items are much more powerful now…
  • improved hero and enemy animations
  • item rarities are disabled temporarily
  • knockback on all items is much more powerful overall
  • many enemies now have some knockback resistance
  • offhands can be used much more frequently
  • offhands fire automatically in your direction of travel
  • offhands have windup effects to give some time to aim them
  • press “shift” to make your party stop and focus fire in front of you
  • there are now glorious gibs when things are hurt/damaged
  • improved tutorial windows
  • item upgrade choices include all heroes again when leveling up
  • more exciting UI for getting item upgrades and heroes
  • added and improved various sound effects
Fig
  • Fig’s shield creates smaller boulders at first, but much larger when upgraded
  • Fig’s weapon knockbacks are stronger
  • Fig’s jump attack now fully interrupts enemy attacks
  • Fig does more damage
  • Fig’s starting sword now actually looks wooden
  • Fig’s boulder has a larger impact radius when bouncing, but bounces one less time
  • Fig’s shield will create boulders much more frequently
Min
  • Min’s fireball gets a lot bigger with upgrades
  • Min’s meteor also gets a lot bigger with upgrades
  • Min’s meteor box cooldown is much lower
  • Min’s pyroblaster throweth giant flames at higher upgrades
Han
  • Han’s arrows and bolts now do some knockback
  • Han’s traps are thrown much more frequently and last longer
  • Han’s Feathercut returns as an unlockable offhand with much more damage
  • Han’s animations are improved
Rea
  • Rea’s book of fear is used much more frequently
  • Rea’s book of healio returns as an unlockable offhand with a larger area
  • fix Rea’s leader skill upgrade so it actually increases healing
Other Fixes
  • fix heroes getting stuck if chosen too quickly in camp
  • fix (reluctantly) heroes sometimes standing on chickens instead of mounting
  • fix followers not helping leader if grabbed or knocked out
  • fix some cases where more than one UI window could appear at a time
  • fix a case where a new hero would join when getting a chest