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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Helmscape » Demo Update v0.1.18

This week I added a new user interface that’s hopefully clearer and more helpful. I also changed how enemy spawning and objectives work, and squeezed in several other changes and fixes based on feedback.

Next up: controller support and a new hero progression system.

Changes in this update:

  • increase the number of enemies, but in bursts
  • increase speed of leveling up
  • new combat UI that shows all leader and follower items
  • flash icons when cooldowns are ready
  • simplified upgrade UI
  • add waves of attacks that happen while charging towers
  • fix a freeze that could happen after playing for a while
  • increase damage bonus of Ring of Power
  • add gold stat back to combat UI
  • make tree trunks look more like trunks and less like bags of gold
  • fix mouse leaving window in multi-monitor setups
  • vines are a little smaller
  • show how much gold you’re picking up
  • improve moving between areas and triggering objectives
  • several other bugfixes