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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

GogMagog » Demo Update – Bug fixes and balancing changes

Dear players,
We are hard at work on the game making sure it is a fun experience for everyone.

Things we changed this time around:
– Snipers should spawn on a larger interval, making sure they don’t fire at the same time. Hint: dash has an invulnerability time frame where nothing can hit you, just saying.
– UI interaction flows should be noticeably faster and more explanative.
– Added an Exit Game button on some screens (that doesn’t mean you should press it)
– Added a Deck View button on some screens.
– Jack of all trades increases damage by 40% instead of 20%.
– Changed text of multiple cards and upgrades to explain better their intention
– Explosion upgrade per impact upgrade has it’s effective explosion radius increased.
– Some enemies (go find out) will now pass through Energy Shield.

Bug fixes:
– Numerous font errors and text issues fixed.
– Fixed a bug where Burning Bush was not obtainable in the level up rewards.
– Fixed a bug where Music Volume would not change.
– Fixed a bug where you could upgrade a card even when it’s upgrade slot was not visually enabled.
– Fixed a bug where enemies would not interact properly with Energy Shield

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– Single A Games