There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Soul Slayer » Demo Update 2
first of all, thank you for your feedback so far on the demo version of Soul Slayer.
This update improves almost every User Interface (UI) in terms of better readability. It also improves the understanding of the more complex game systems.
- Rearranged the positions of the friendly NPC’s on the Celestial Island.
- The currently owned amounts of Soul Energy and Blessed Feather are now visible on every UI on the Celestial Island.
- A new UI window appears when unlocking new things such as weapons, maps etc.
- Improved the Weapon Selection UI.
– Added highlighting when the cursor is above certain UI elements.
– Added a soundeffect when equipping a new weapon.
– It is now clearer to see how many more weapons can be unlocked. - Improved the Weapon Enchanting UI.
– Added highlighting when the cursor is above certain UI elements.
– Added a soundeffect when enchanting a weapon. - Improved the Ascending UI.
– Added highlighting when the cursor is above certain UI elements.
– Added a soundeffect when selecting a perk. - Improved the Implant Management UI.
– Added highlighting when the cursor is above certain UI elements.
– Added a soundeffect when equipping an implant. - Improved the Wanderer Soul Management UI.
– Renamed. Before it was called “Soul Empowering”
– Added and renewed most parts of the UI for better understanding in how this system works. - Improved the Portal UI.
– Added highlighting when the cursor is above certain UI elements. - Improved the Wanderer Soul Selection UI which appears during an adventure.
– Added highlighting when the cursor is above certain UI elements.
– Added and changed some UI elements. Its now easier to see how much element power you currently have and how much you need for enabling master effects of your Master Souls. - Improved the Weapon Upgrade UI which appears during an adventure.
– Added highlighting when the cursor is above certain UI elements. - Improved the Choosing your Fate UI which appears during an adventure.
– Added highlighting when the cursor is above certain UI elements.
– Added more animations to this.
– Note: The purpose of this system should now become clearer when reaching a specific time in the adventure. - Smaller changes to the Settings Menu and the Soul Slayer Selection UI.
- Some more visual improvements.
Thanks for reading & take care!
– Niifares
Don’t forget to wishlist Soul Slayer