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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Shape Shifter: Formations » Demo Build V0.0.24

Additions/Changes

  • New – Upgrade Tagging System – Upgrades are now tagged by type. This gives you a slightly higher chance of receiving upgrades for your current ship when levelling up. For example, BLAZE now has a higher chance of finding an upgrade tagged with “Burn” etc.
  • New Stat – Burn Tick Rate – This has been added to all burn upgrades in addition to their normal effects, and increases the speed at which burn deals damage. Higher rarities increase this stat more.
  • New Passive – Ignition (Uncommon) – On Fire – 20% Chance to burn 1 nearby enemy per level for 15% damage for 3 seconds. Burn Tick Rate +10%
  • New UI for stats and upgrade list.
  • Can now see your current upgrades when levelling up.
  • Added animations to menus which showed stats or upgrades.
  • Added a small animation to the players ship while dodging.
  • Can no longer reroll items into the same item when levelling.

Bug Fixes

  • Fixed a bug where piercing projectiles could hit bosses multiple times with the same shot.
  • Shop music should now loop correctly instead of stopping entirely.

Balance Changes

  • Slowed down all of Block-Busters attacks by 5%.
  • Decreased the amount of enemies spawned by Block-Buster in phase 2.
  • Decreased the size of the explosions caused by Block-Buster’s triple slam attack in phase 2.
  • Greatly increased the health of prime enemies.
  • Chain lightning (Weapon) – No longer gains increased single target damage based on bounce/pierces, still deals a flat increase against single target.
  • Chain lighting (Weapon) – Now loses a percentage of damage per bounce after the first.
  • Chain lightning (Weapon) – Damage increased per projectile against single target when no other enemies are around.
  • Scattergun (Weapon) – On Fire effects which deal a % of weapon damage now scale based off the base number of projectiles for this weapon, instead of the per projectile damage. I.E. 20% of 75 instead of 20% of 15.
  • BLAZE (Ship) – Wildfire burn spread chance increased from 20->50%. Thermal Laser burn damage decreased from 20->10%.