There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Deathstate: Abyssal Edition » Deathstate Update 1.20
Deathstate 1.20 is now LIVE! Thank you to everyone who assisted with the beta testing.
Major Features:
- Magic system revamped.
- Redesigned many Relics to be more interesting and effective.
- Greatly improved Laser and Mortar weapons.
- Overall balance tweaks with the goal of increasing the number of viable builds at higher difficulty levels.
- Added 2 new unique enemies and several new items.
- Added a new beneficial potion.
- Magic Globe pickups will now drop from enemies.
Minor Features:
- Fixed text blurriness caused by filters. Text should always be crisp now.
- Corners should be a bit less sticky when moving your character.
- Standing over an organ or item now displays its name.
- Reduced the intensity of some screen overlay effects.
- Added Large health globes that drop rarely.
- Merchants appear more frequently.
- Several inhabitants of the final world have new Desecration abilities. Watch out!
- Insanity Emissaries are now more… interesting.
- Added new possible map layouts to most worlds.
Tweaks and Bug Fixes:
- Nerfed Reverse Damage effects. They now stop healing after X heals, and only heal 1 tick per impact instead of being full damage mirror.
- Most “Slow Fire” effects (including the Aggravating Brain) now cause your bullets to pierce 3 enemies.
- Lasers have better stacking with many organs and weapons.
- Fixed various rendering bugs with lasers.
- All weapons now benefit The Eye character, even lasers.
- Reduced the Eye’s base damage stat because lasers are much more powerful now (the Eye’s actual damage output was not reduced).
- The Embalmer can make good use of mortar weapons now.
- The Eye and The Embalmer have new activated abilities.
- Ice weapon slow and freeze effects occur more often.
- Bubble damage is now improved by Ice Boost stat.
- Forges and Altars now continue to appear even after their unlocks are earned. They will drop random weapons and organs respectively.
- Fixed circumstances that could cause Forges or Altars to not appear or become exceptionally rare.
- Improved the damage scaling on Entropy DoTs.
- Made confusion heart particles on the player more apparent.
- Gambling Merchants now have a cap on how much they can charge.
- Nerfed Otylosh the Fleshbeast and Amon Morax the Demon on Desecration 2+
- Slightly increased the world time limit on Maze of Ix, Carcassus and Grave of Time.
- Slightly increased the world time limit on Desecration 1 and above.
- Slightly REDUCED the world time limit on the final world.
- Slightly nerfed several enemies in the Temple of Qit on Desecration 0 to make the difficulty more in-line with the Fortress of Torment for new players.
- Yellowed Eel Guts have new stats.
- You can now dismiss messages more quickly (such as item stat popups).
- You must now press a specific key to skip cutscenes, instead of Any Key. Maybe you won’t accidentally skip half of the cutscenes anymore!
- Fixed a bug that caused the player to sometimes dodge right instead of the intended dodge direction.
- Fixed a bug that caused the confusion debuff to apply even if you dodge through a succubus heart bullet.
- Fixed a bug where Insanity progress unlocks did not always unlock. This should work retroactively.
- Fixed a bug where Prince Ziggur would not unlock in the bestiary. This is not retroactive.
- Fixed a display bug that caused the player to flicker between poses sometimes when firing.
- Fixed some issues with music sometimes stopping/starting/changing unpredictably after bosses die.
- Fixed the level music volume increasing after desecrating.
- Fixed an issue where lazy Grimoires would take too long to pick new targets when the player has a slowed fire rate.
- Fixed “best win speed” stat sometimes resetting.
- Once you’ve played insanity or desecrated a few times, the “warning” messages will cease to appear. You know what you’ve done!
- You can no longer pick up items while dying. Because you’re dying.
- Added Zeralith to the credits for seriously exceptional Community QA work.
- Tentatively fixed Xbox One controller issues.
- Many other bug fixes based on Community bug reports. Thank you!
Magic Revamp Details:
- MP no longer regenerates passively, it only regenerates when you deal damage. The regeneration rate scales with damage dealt.
* Cooldowns on most abilities and relics greatly reduced. As long as you have the MP, you can usually use them again within seconds. This makes high-MP builds much more interesting. - The MP Regen stat is much more effective.
- All organs granting Max MP and MP Regen stats were improved.
- Organs that previously reduced Max MP now reduce MP Regen instead. It’s no longer possible for your abilities to become unusable.