There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Deathstate: Abyssal Edition » Deathstate Update 1.04
Major Features:
- Challenge the Insanity Portal, the craziest and hardest mode in the game.
- Face 2 hideous new bosses!
- Discover 8 new items and organs, all with unique effects.
- Watch new endings for every character!
Minor Features:
- You now hit a key to pick up organs and items instead of auto-collecting them. If you’d prefer the original behavior, you can enable it in the options menu under “auto-pickup.”
- New rare unique enemies are now lurking throughout the planes.
- Lots of new particle effects art for buffs and debuffs have been added.
- Several new firing patterns for both the player and enemies.
- Some player weapons have been changed to use these new firing patterns. Their DPS should remain about the same.
- Added more new enemy behaviors for Desecration difficulties.
Tweaks and Bug Fixes
- “Get Every Item” achievement is now “Get 140 Items.” Some of the new items are REALLY hard to unlock.
- Grundy’s Lesser Tome of the Eye (Fireball Grimoire) is pretty powerful, so we put it behind an unlock.
- Elite chests can now spawn a maximum of 3 elites.
- Elite enemies now scale based on depth, so they won’t be such push-overs at higher layers.
- Made World 4 maps larger.
- The camera now tracks bosses more actively.
- Slightly increased the movement penalty on the Yellowed Fatty Spleen.
- Further increased Seeker’s Entropy damage.
- Nerfed the maximum possible damage output possible from a single Scar explosion.
- Greatly increased the Brawler’s PUNCH damage. Don’t stop punching!
- Made the Player laser beam visually smaller to reduce how much it obscures enemy bullets.
- Fixed a bug causing various item and weapon effects not to apply to The Eye character correctly.
- Fixed a bug that could sometimes cause you to get stuck in Introspective or Expanded Sight modes.
- Fixed a bug that was causing Desecration Altars to appear on Worlds 2 or 3 even if you didn’t trigger Desecration on World 1.
- Fixed a bug that could cause the final boss to not progress phases under very particular circumstances.