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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Dark Bunny » Dark Bunny – 0.6.6

I have added a few more features revolving around Blackberries and some more end-game replayability with the new fertilizer level scaling. As always, I appreciate any feedback!

I’ll just put both the 0.6.5 and 0.6.6 changelog in here, as the 0.6.5 apparently didnt go live.

Version 0.6.6 [11/15/2023]
  • Added fertilizer levels, to increase blackberry drop chance and game difficulty
  • New Forager passive
  • Blackberry rewards from challenges
  • Added blackberry bonus for winning a game
  • Report tracking of armor effeciency and damage dodged

  • Increased Demonics health loss per second
  • Increased Minecrafter mines trigger size
  • Reduced base blackberry drop chance, but higher difficulties increases the drop chance
  • Changed blackberry shop prices to be more streamlined

  • Disabling permanent stats settings not working for blackberry stats
  • A loophole, that allowed cheating by modifying game files

Version 0.6.5 [11/13/2023]
  • Increased Death Instructions trigger chance
  • Reduced Chain bombs trigger chance

  • Demonic losing too much health per second
  • Issue where Blackberries would not get loaded correctly when opening the game
  • Issue where Blackberries would show accumulated amount in reports