There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Dark Bunny » Dark Bunny – 0.6.3 update
The first patch update since the Early Access Launch. I have fixed a few issues, made some balancing (made the game a little easier overall) and added a few more items 🙂
- – New item “Dank Noir Ode” (guess the reference)
- – New “Down the rabbit hole” passive, locked behind an achievement
- – Message of what killed yo, when you die
- – Several achievements yielding stats by killing a number of enemies
- – Shop cost now gets red, if you don’t have enough carrots
- – Reduced the effectiveness of Health Regen and added a health per second calculation
- – Increased Poison Daggers CD by 0.2s and reduced its range by 0/0.1/0.2/0.3/0.4
- – Reduced Critter identity armor penalty by 10 and reduced Etheral Protection CD by 2s
- – Increased Healthy passive health regen from 4 to 5
- – Slightly reduced enemy health
- – Reduced Apples challenge tree spawn increase
- – Increased transparency on Great Barrier
- – Reduced Bear health
- – Slightly increased Shredders base damage
- – A few typos
- – Visual issue where skills were selectable by keyboard while entering/exiting a level
- – Issue where shop items with sub skills (summon skills) would be difficult to navigate to by keyboard