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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Dark Bunny » Dark Bunny – 0.6.3 update

The first patch update since the Early Access Launch. I have fixed a few issues, made some balancing (made the game a little easier overall) and added a few more items 🙂

Version 0.6.3 [11/8/2023]
Added
  • – New item “Dank Noir Ode” (guess the reference)
  • – New “Down the rabbit hole” passive, locked behind an achievement
  • – Message of what killed yo, when you die
  • – Several achievements yielding stats by killing a number of enemies

Changed
  • – Shop cost now gets red, if you don’t have enough carrots
  • – Reduced the effectiveness of Health Regen and added a health per second calculation
  • – Increased Poison Daggers CD by 0.2s and reduced its range by 0/0.1/0.2/0.3/0.4
  • – Reduced Critter identity armor penalty by 10 and reduced Etheral Protection CD by 2s
  • – Increased Healthy passive health regen from 4 to 5
  • – Slightly reduced enemy health
  • – Reduced Apples challenge tree spawn increase
  • – Increased transparency on Great Barrier
  • – Reduced Bear health
  • – Slightly increased Shredders base damage

Fixed
  • – A few typos
  • – Visual issue where skills were selectable by keyboard while entering/exiting a level
  • – Issue where shop items with sub skills (summon skills) would be difficult to navigate to by keyboard