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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

FLERP » Damage Tracker Update (1.1.3)

This update introduces a new tab in the damage tracker, along with some small balance tweaks, and some bug fixes.

Damage Tracker

The damage tracker now has two tabs: one for total damage, and one for damage dealt in the past 15 seconds. You can freely swap between the two views. Viewing the damage dealt by each tower in the past 15 seconds is useful for determining which units are doing well, and which might be underperforming.

Balance
  • Enemy scaling past 20 minutes has been reduced
  • Outlaw – no longer generates gold, but is now more effective at dealing damage
  • Scarecrow – attack speed and attack radius has been increased, damage has been slightly lowered
  • Arsonist – damage increased, max enemies hit increased
  • Imp – damage increased, max enemies hit increased
  • Prisoner – attack speed increased, level 3 effect improved from 2->3 chains

Misc.
  • Fixed an issue where selecting the Helping Hand item would lock you in the selection window
  • Lowered all sound effect volumes a bit

Once again thanks for your support thus far!