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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Cosmic Carnage » Cosmic Carnage Demo Update 9

Added
– added controller support for map selection screen and new buttons in end game panel
– added unlock carnage level achievements
– created new BGs to match carnage levels
– created map screen to select carnage levels
– added the ability to set the language before launching in the games steam properties (settings)

Fixed
– fixed leaderboard entry sometimes not saving your build along with your score
– fixed leaderboard sometimes not showing your own record when pressing personal
– fixed settings dropdowns not scrolling correctly with controller
– fixed leaderboard is replacing saved score when pressing global button
– fixed build selection text issue – “range: BulletInfokm”
– fixed if you disconnect controller during gameplay, game does not pause
– fixed everytime you go back from ship mods panel the orb in build selection drops lower and lower
– fixed stats menu SFX is too loud
– fixed on levels where more than one boss spawns at a time, the boss incoming sound/text is played each time
– fixed turrets sometimes appearing behind player
– fixed text.luckystrike string issue
– fixed boss incoming text is not behind background of panels
– fixed if you have lots of health > boss incoming animation overlaps with HP

Changed
– changed end game panel buttons to include: leaderboard and build selection buttons
– changed carnage level unlock items to have the planet sprites instead of numbers
– changed all bosses health (+2k HP each)
– added cap to max HP you can gain (to not go offscreen)