There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Slime 3K: Rise Against Despot Ā» Controller Support, Hidden Passive Abilities, Festive Mood, and More!
āslime love holidayz! squishin well fed humanz funā
This update is quite big, and weāre glad we could time it with the holidays. Hereās what weāve added.
Yes, weāve finally added controller support. Enjoy, and let us know if you have any feedback.
The most significant change in this update. The mechanic can be described in one sentence:
If Slime collects N abilities with the same tag during a run, it gains a passive ability that doesnāt occupy a slot and remains until the end of the run.
You can see your hidden passive abilities in the top left corner of the screen. Not sure why we called those passives āhiddenā then if you can see them on your screenā¦ I guess itās because thereās no telling how to get a hidden passive until you get itā¦ Ugh, never mind.
This mechanic has long been planned; itās aimed to deepen deck-building. Now, it makes sense to include certain abilities in your deck, bearing in mind that youāll need to sell as the run progresses. It makes more sense now to have certain cards in your deck as ātransitory,ā leading to the acquisition of the necessary passive ability.
Some abilities that you might have grown fond of have migrated to hidden passivesāsorry, itāll be better for everyone! You may miss the Dual Wielding card; leveling it up to level 3 is now significantly more challenging, but it seemed too powerful for a regular deck ability. When it comes to deck-building, we didnāt want to have too many āmandatoryā abilities. The overall number of ability cards seems to have decreased, but in reality, weāve only added new mechanics. Now itās time to test this new take on the gameplay. If you like it, we will proceed and add content on top of it. And if you donātā¦ Well, weāll have to redo it then, I guess. =D
Due to the hidden passive abilities, the game balance has undergone significant adjustments. Some areas may seem easier, while others might appear more challenging. Late-stage enemies now deal more damage, but the Slime has become deadlier, too!
Weāve also added various new projectiles for ranged enemies, so now they donāt shoot only pink balls. Additionally, weāve included an animation for the loading screen:
ā¦and a Christmas-themed main menuāsee the GIF above in this post. There are some other minor visual changesāonly improvements, promise!
Anyway, that would be it for this update. Please provide feedback about it; it greatly influences the direction the Slime will crawl in next!
Merry Christmas from our team, and enjoy shopping during the Winter Sale.
Speaking of the sale: Slime 3K is 20% off until January 4th; pick a copy up for a friend (or yourself if you somehow still donāt own it):
store.steampowered.com/app/2348610/Slime_3K_Rise_Against_Despot